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racing wheel controler and STK ?

PostPosted: 17 Feb 2011, 13:25
by mjminfo
Hi to all,

Is anyone using a racing wheel controller with STK ?

I was wondering if it could bring a better feeling of racing to STK if some options (feedback) of the wheel where included in the game ?

Since I have not heard/seen anything about a configuration for racing wheels in the controls/menu I supposed that it's not coded yet !

any volunteers or can we all contribute some donations in order for the dev's to get enough fonds to buy a racing wheel and to be able to code the necessary options in order to take full advantage of such device ?

Jorge

Re: racing wheel controler and STK ?

PostPosted: 17 Feb 2011, 13:56
by Arthur
Racing wheels should work already, bar any fancy features like rumbling and such. That's good enough for me. :p

Re: racing wheel controler and STK ?

PostPosted: 18 Feb 2011, 02:50
by hiker
mjminfo {l Wrote}:I was wondering if it could bring a better feeling of racing to STK if some options (feedback) of the wheel where included in the game ?

Irrlicht doesn't support force feedback (I think that's what you are asking about?) atm, so we would have to add another dependency etc. I don't plan to spend any time on this since I think the majority of STK players won't have a wheel - but we could discuss a patch (I don't like adding dependencies, which we at the end have to support. So I would very much prefer that any patch for this does still allow STK to be built without the lib).

Since I have not heard/seen anything about a configuration for racing wheels in the controls/menu I supposed that it's not coded yet !

any volunteers or can we all contribute some donations in order for the dev's to get enough fonds to buy a racing wheel and to be able to code the necessary options in order to take full advantage of such device ?

I would prefer the donations to go into paying an artist to get a nicer track. And to support wii remote, since I _think_ that there are more people playing stk which might have a wii than there are that have a wheel (though of course - people with wii might prefer playing Mario Kart - so my reasoning might be wrong ;) ).

Cheers,
Joerg

Re: racing wheel controler and STK ?

PostPosted: 21 Feb 2011, 03:46
by Teh Matt
Joerg, that sounds like a great idea! I have a Wii and Mario Kart, but I much prefer STK. I would love to play STK with a Wii's controller and cut that weak little white box out of the deal. =D

Re: racing wheel controler and STK ?

PostPosted: 05 Mar 2011, 16:49
by Chaos
hiker {l Wrote}:Irrlicht doesn't support force feedback (I think that's what you are asking about?) atm, so we would have to add another dependency etc. I don't plan to spend any time on this since I think the majority of STK players won't have a wheel - but we could discuss a patch (I don't like adding dependencies, which we at the end have to support. So I would very much prefer that any patch for this does still allow STK to be built without the lib).

[...]

I would prefer the donations to go into paying an artist to get a nicer track. And to support wii remote, since I _think_ that there are more people playing stk which might have a wii than there are that have a wheel (though of course - people with wii might prefer playing Mario Kart - so my reasoning might be wrong ;) ).


There are probably many people like me who owns an Xbox 360 Controller that also supports Force Feedback. It would be grat if STK would support Force Feedback. Unfortunately there are few nativ Linux Games with ForceFeedback. I only know BZFlag.
Force Feedback support can be addey by using the IOS lib. This would maybe also solfe someproblems with input defices that are reportet in this forum and would allow to use multiple keyboards completely independently. How to use IOS with Irrlicht is decribed there: http://www.irrlicht3d.org/wiki/index.php?n=Main.IntegratingOISWithIrrlicht

Re: racing wheel controler and STK ?

PostPosted: 12 Jan 2013, 10:41
by heyda
Is there still a plan to add force feedback to STK?

You suggest a patch without any new lib dependencies. Unfortunatly I only found 3rd party libs:
http://sourceforge.net/projects/libff/
http://askubuntu.com/questions/235297/w ... dback-or-h
http://mungewell.org/Logitech_Wii_Wheel/

but it should work like this?
http://freegamedev.net/wiki/Force_Feedback
http://vdrift.net/Forum/showthread.php?tid=529

Re: racing wheel controler and STK ?

PostPosted: 14 Jan 2013, 02:26
by hiker
heyda {l Wrote}:Is there still a plan to add force feedback to STK?

Not really - neither of us has any gear we could develop it with, and at least for me I have to say I don't have that much interest in this feature (as written because I suspect other features would be much more useful for the broader community).

You suggest a patch without any new lib dependencies. Unfortunatly I only found 3rd party libs:
http://sourceforge.net/projects/libff/
http://askubuntu.com/questions/235297/w ... dback-or-h
http://mungewell.org/Logitech_Wii_Wheel/

I would be happy to apply a patch, even if it adds a dependency, assuming that proper #ifdef are used so that it still compiles without that. We are using this ATM for the wii support.

Cheers,
Joerg

PS: Though we are likely not to officially support this, since we would unlikely be able to help other people who have a problem. But the same goes for netbd, ... ports, which we don't officially support, though still have the binaries on our site.

Re: racing wheel controler and STK ?

PostPosted: 14 Jan 2013, 20:28
by Funto
Force feedback could be cool for the wiimote, I'd like to add that if I find the time to :)