tempAnon093 {l Wrote}:Advertisements don't have to be capitalistic. I can create a track right now with some small billboards along the side promoting a program I made, like FOSS products in Tux's Tollway (as mentioned by QwertyChouskie). However this may be seen as forced or annoying if it's blatant.
We all know the advertisement of fictional brands in the game and It's totally known that I and my brother did this a lot in our track "Las Dunas Stadium", which is plenty of logos and merchandising. The giant inflatable may be the best example. Alias, our track contains more advertisement of the fictitious STK universe than on any other track in that game, but, in order to continue the brainstorm proposed by FinixFighter, I was referring to the capitalist ones, that are capable to generate revenue for the developers, since that's the motivation of this topic.
Well, TBH, I don't see a problem in having outdoors of brands that manufacture hardware or any other product that may be consumed by any of us, but this could drive away people who do not want to play a free game in every way except for the fact that it has highly commercial content, that does not seem to fit the purpose of this project.
The second difficulty pointed by you is the fact not all tracks allow advertsment. "Paradiso Island", "Enterprise", "Candela City", "Northern Resort" are environments where ads can be placed, but where and why to insert ads in "The Old Lighthouse", The Old Mine", "Zen Garden", "Ravenbridge Mansion" or the Nolok's castle? This imbalance may confuse the perception of some people while some fans of the game could assume that STK "sold it soul" to corporations. Then, maybe it's better avoid this way.