by Auria » 09 Jan 2019, 01:08
Hi, so I think there are 2 issues IIUC?
1) library nodes can be integrated inside a track, just create a directory named "library" at the root of your track
2) given the size that's too large for the addons, there's a few issues. First, split the blend files out of this please, exported tracks and blender files (including backup blend1 files) should be submitted in two different packages (one package containing only the exported files and texture, another containing the sources). Same thing for the XCF gimp files, they should not be part of the exported package. Then there are some HUGE textures in there, for instance I've spotted a few 2048x2048 png normal maps taking over 7 MB, that would use a lot of vram and probably require a 4k screen to notice, they might be a way to use 1024 textures there, perhaps with smarter texture mapping ?