Hello, I've been playing Super Tux Kart for around 6 months, and I have to say that I have found it pretty enjoyable! However, if a developer or moderator could please answer the following questions it would be much appreciated:
1) When I went up to 0.7, one of the few things that bothered me was that the explosion's physic property on the karts was extremely buffed, is there a way that I can manually edit it so that the karts keep their speed momentum while airborne like they did in 0.6? I found it pretty comical that you could knock people flying right off the track, and it felt a lot more satisfying getting hit by it then losing all of your momentum. (Which happens a lot due to how common bowling balls and cupcakes are, especially with the new ability to shoot the latter backwards)
2) Is there a polygon cap on STK? I've wanted to create objects and tracks (or, at least, attempt to), but I also want to make sure in advance so I wouldn't overdo the models. I've had prior experience in both gmax and blender, though I'm rusty with both of them. On a related note, what is a recommended polygon count for the tracks and models?
3) When I installed 0.7 on windows 7, the stadium track does not load into the track menu, even though it's there in the folder with the tracks. Could someone send me the 0.7 version by itself? (If it's the same as in 0.6, I'll just move it over)
4) How would I add a checking script to determine whether a kart model is being used in a race or not? With the add-on pack, there are now over 20 drivers, so it looks strange when there are still duplicates on the track.
5) No offense to whoever created the model, but why is the mascot for Python a hooded cobra? lol
6) Is there a chance that AI will be implemented into "3-Strikes battle" in the future?
7) I know this has been asked before, but is post-impact invincibility being considered for future builds?
8) It's not really a question as much as it is a suggestion, but will it be possible to modify the "follow the leader" mode's timer in the future? It could be really cool if it slowly decreased by 5 seconds every time someone was eliminated (though without going lower than 15 seconds).
9) How long does it typically take to get the models for the tracks from the idea board to being functional and distributable, typically? (I know it's probably a few weeks/months, but I'd like to know how much of a project it would be if I attempted it)
10) Is it be possible to modify where the skid marks start spawning when a kart initiates them?
11) How easy [or not] is it to get animations running in the game?
Thanks in advance, this is one of my favorite freeware games.
(I haven't gone too deep through the source quite yet, so I apologize if some of these are answered in it.)