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supertuxkart 9.3 crash

PostPosted: 28 Dec 2018, 10:20
by nuxyer
it always crashes and i checked stdout.log
--------------------------
[info ] [FileManager]: Data files will be fetched from: 'data/'
[info ] [FileManager]: User directory is 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/'.
[info ] [FileManager]: Addons files will be stored in 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/../addons/'.
[info ] [FileManager]: Screenshots will be stored in 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/screenshots/'.
[info ] [FileManager]: User-defined grand prix will be stored in 'C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/grandprix/'.
[info ] [FileManager]: Asset 0 will be loaded from 'data/challenges/'.
[info ] [FileManager]: Asset 1 will be loaded from 'data/gfx/'.
[info ] [FileManager]: Asset 2 will be loaded from 'data/grandprix/'.
[info ] [FileManager]: Asset 3 will be loaded from 'data/gui/'.
[info ] [FileManager]: Asset 4 will be loaded from 'data/library/'.
[info ] [FileManager]: Asset 5 will be loaded from 'data/models/'.
[info ] [FileManager]: Asset 6 will be loaded from 'data/music/'.
[info ] [FileManager]: Asset 7 will be loaded from 'data/replay/'.
[info ] [FileManager]: Asset 8 will be loaded from 'data/tracks/'.
[info ] [FileManager]: Asset 9 will be loaded from 'data/sfx/'.
[info ] [FileManager]: Asset 10 will be loaded from 'data/shaders/'.
[info ] [FileManager]: Asset 11 will be loaded from 'data/skins/'.
[info ] [FileManager]: Asset 12 will be loaded from 'data/textures/'.
[info ] [FileManager]: Asset 13 will be loaded from 'data/ttf/'.
[info ] [FileManager]: Asset 14 will be loaded from 'data/po/'.
[verbose ] translation: GetLocaleInfo langname returns 'et'.
[verbose ] translation: GetLocaleInfo tryname returns 'EE'.
[verbose ] translation: Env var LANGUAGE = 'et_EE'.
[verbose ] translation: Language 'Estonian (Estonia)'.
[info ] IrrDriver: OpenGL version: 4.3
[info ] IrrDriver: OpenGL vendor: NVIDIA Corporation
[info ] IrrDriver: OpenGL renderer: GeForce GT 530/PCIe/SSE2
[info ] IrrDriver: OpenGL version string: 4.3.0 NVIDIA 388.73
[info ] GLDriver: ARB Buffer Storage Present
[info ] GLDriver: ARB Base Instance Present
[info ] GLDriver: ARB Draw Indirect Present
[info ] GLDriver: ARB Compute Shader Present
[info ] GLDriver: ARB Arrays of Arrays Present
[info ] GLDriver: ARB Texture Storage Present
[info ] GLDriver: ARB Texture View Present
[info ] GLDriver: ARB Image Load Store Present
[info ] GLDriver: ARB Shader Atomic Counters Present
[info ] GLDriver: ARB Shader Storage Buffer Object Present
[info ] GLDriver: ARB Multi Draw Indirect Present
[info ] GLDriver: EXT Texture Compression S3TC Present
[info ] GLDriver: ARB Texture Compression RGTC Present
[info ] GLDriver: ARB Uniform Buffer Object Present
[info ] GLDriver: ARB Explicit Attrib Location Present
[info ] GLDriver: EXT Texture Filter Anisotropic Present
[info ] GLDriver: Geometry Shaders Present
[info ] GLDriver: ARB Texture Swizzle Present
[info ] GLDriver: ARB Pixel Buffer Object Present
[info ] GLDriver: ARB framebuffer sRGB Present
[info ] ShaderBasedRenderer: Preloading shaders...
[info ] SharedGPUObjects: Hardware Skinning enabled, method: TBO, max bones: 1024
[info ] ShaderFilesManager: Compiling shader : object_pass.vert
[info ] ShaderFilesManager: Compiling shader : object_pass1.frag
[info ] ShaderFilesManager: Compiling shader : splatting.frag
[info ] ShaderFilesManager: Compiling shader : skinning.vert
[info ] ShaderFilesManager: Compiling shader : transparent.frag
[info ] ShaderFilesManager: Compiling shader : coloredquad.vert
[info ] ShaderFilesManager: Compiling shader : coloredquad.frag
[info ] ShaderFilesManager: Compiling shader : screenquad.vert
[info ] ShaderFilesManager: Compiling shader : tonemap.frag
[info ] ShaderFilesManager: Compiling shader : passthrough.frag
[info ] ShaderFilesManager: Compiling shader : alphatest_particle.vert
[info ] ShaderFilesManager: Compiling shader : alphatest_particle.frag
[info ] ShaderFilesManager: Compiling shader : simple_particle.vert
[info ] ShaderFilesManager: Compiling shader : simple_particle.frag
[info ] ShaderFilesManager: Compiling shader : instanced_object_pass.vert
[info ] ShaderFilesManager: Compiling shader : instanced_skinning.vert
[info ] ShaderFilesManager: Compiling shader : instanced_object_pass1.frag
[info ] ShaderFilesManager: Compiling shader : instanced_object_pass2.frag
[info ] ShaderFilesManager: Compiling shader : instanced_objectref_pass1.frag
[info ] ShaderFilesManager: Compiling shader : instanced_objectref_pass2.frag
[info ] ShaderFilesManager: Compiling shader : instanced_object_unlit.frag
[info ] ShaderFilesManager: Compiling shader : instanced_normalmap.frag
[info ] ShaderFilesManager: Compiling shader : instanced_grass.vert
[info ] ShaderFilesManager: Compiling shader : instanced_grass_pass2.frag
[info ] ShaderFilesManager: Compiling shader : instanced_objectpass_spheremap.frag
[info ] ShaderFilesManager: Compiling shader : instanced_detailed_object_pass2.frag
[info ] STKTexManager: 3 thread(s) for texture loading, each capacity 16 MB.
[info ] ShaderBasedRenderer: Geometry will be rendered with indirect draw policy.
[info ] irr_driver: GLSL supported.
[info ] ShaderFilesManager: Compiling shader : texturedquad.vert
[info ] ShaderFilesManager: Compiling shader : texturedquad.frag
[info ] ShaderFilesManager: Compiling shader : uniformcolortexturedquad.frag
[info ] ShaderFilesManager: Compiling shader : colortexturedquad.vert
[info ] ShaderFilesManager: Compiling shader : colortexturedquad.frag
[info ] player_manager: A new players.xml file will be created.
[info ] GrandPrixManager: Loading Grand Prix files from data/grandprix/
[info ] GrandPrixManager: Loading Grand Prix files from C:\Users\tijon\AppData\Roaming/supertuxkart/0.8.2/grandprix/
[warn ] LayoutManager: Statically sized widgets took all the place!!
[error ] StackTrace: SuperTuxKart crashed!
Please hit Ctrl+C to copy to clipboard and signal the problem
to the developers on our forum: viewforum.php?f=16

Call stack:

gamepad_device.cpp:GamePadDevice::isButtonPressed:97
input_manager.cpp:InputManager::input:945
event_handler.cpp:GUIEngine::EventHandler::OnEvent:239
cirrdevicestub.cpp:irr::CIrrDeviceStub::postEventFromUser:226
cirrdevicewin32.cpp:irr::SJoystickWin32Control::pollJoysticks:495
cirrdevicewin32.cpp:irr::CIrrDeviceWin32::run:1564
irr_driver.cpp:IrrDriver::update:1758
main_loop.cpp:MainLoop::run:242
main.cpp:main:1805
exe_common.inl:__scrt_common_main_seh:283
BaseThreadInitThunk
RtlUserThreadStart
i don't know why it crashes and i only use keyboard and mouse with no gamepad plugged

Re: supertuxkart 9.3 crash

PostPosted: 28 Dec 2018, 23:29
by Auria
Thanks for the bug report. I believe this issue has already been fixed, the fix should be part of the next version. Keep looking around these forums or the blog for new about the new version, hopefully shouldn't take too long

Re: supertuxkart 9.3 crash

PostPosted: 29 Dec 2018, 01:01
by QwertyChouskie
Could you try the build from https://ci.appveyor.com/api/buildjobs/m ... Release.7z and see if it works for you? Unzip it (you may need to install 7zip from https://7-zip.org/), then run stk-code/build/bin/Release/supertuxkart.exe

Re: supertuxkart 9.3 crash

PostPosted: 29 Dec 2018, 09:23
by nuxyer
QwertyChouskie {l Wrote}:Could you try the build from https://ci.appveyor.com/api/buildjobs/m ... Release.7z and see if it works for you? Unzip it (you may need to install 7zip from https://7-zip.org/), then run stk-code/build/bin/Release/supertuxkart.exe

Thanks it works now!

Re: supertuxkart 9.3 crash

PostPosted: 29 Dec 2018, 19:52
by QwertyChouskie
Good! There should be an official beta out soon, keep an eye on the blog (http://blog.supertuxkart.net/).