
Linux-PPC and Solaris i86pc
dpkg -I supertuxkart_0.7.1b~natty2_i386.deb | grep Depends
Depends: libc6 (>= 2.4), libcurl3 (>= 7.16.2-1), libenet0debian1, libgcc1 (>= 1:4.1.1), libgl1-mesa-glx | libgl1, libglu1-mesa | libglu1, libopenal1, libstdc++6 (>= 4.4.0), libvorbisfile3 (>= 1.1.2), libirrlicht1.8, supertuxkart-data (= 0.7.1b~natty2)
hollidrio {l Wrote}:Really nice improvements to be found all over the new release! STK both runs faster even with much improved graphics. Much more balanced tracks and weapons and physics make for a huge improvement, and this even is a mere point-release with just a few months of development! I hope this is the right place to drop a few comments.
-Collisions now often result in resets. That seems like excessive penalty as physics already throw the kart around avidly, and it doesn't tally with the otherwise vastly improved physics emulation. Also, the drop-in from a reset can now result in another reset…
-Temporary invincibility really adds to the gameplay, and do mine eyes deceive me or are direct hits with non-exploding bowling balls now handled like physical collisions?![]()
-Shiny suburbs seems to lag behind in terms of optimisation, e.g. its the only track not playable in 2-player mode on my laptop.
-In three-strikes-battle I'm sorely missing the possibility to perform a reverse 180; This suddenly seems to be almost possible with libirrlicht's new magic![]()
And lastly, many thanks to auria and hiker for their work and dedication!
Auria {l Wrote}:hollidrio {l Wrote}:-In three-strikes-battle I'm sorely missing the possibility to perform a reverse 180; This suddenly seems to be almost possible with libirrlicht's new magic![]()
Regarding a 360... how would you want it done? You slightly confused me by mentioning irrlicht, irrlicht has nothing to do with the physics, I think you mean bullet
KroArtem {l Wrote}:This is ok with physics laws if you're riding on a slippery ice or something like this. Am I right?
KroArtem {l Wrote}:This is ok with physics laws if you're riding on a slippery ice or something like this. Am I right?
hollidrio {l Wrote}:-Collisions now often result in resets. That seems like excessive penalty as physics already throw the kart around avidly, and it doesn't tally with the otherwise vastly improved physics emulation. Also, the drop-in from a reset can now result in another reset…
-Temporary invincibility really adds to the gameplay, and do mine eyes deceive me or are direct hits with non-exploding bowling balls now handled like physical collisions?![]()
-Shiny suburbs seems to lag behind in terms of optimisation, e.g. its the only track not playable in 2-player mode on my laptop.
hiker {l Wrote}:In some cases a collision can result in a kart being on its side (which triggers auto-rescue). So in collisions of many karts that sometimes happens. We will work on better collisions in 0.8.
I am not aware of a rescue triggering another rescue (unless you happen to be dropped on top of another kart, and end up on your side again) - we had several tracks suffering from that problems, but afaik fixed them all. If you can reproduce this (notice that you can always press the rescue button to force a rescue), please post a screen dump where we can see where the kart is rescued to, then we can fix this.
hollidrio {l Wrote}:What I'd like the karts to do is
1) to reverse gathering some momentum
2) and make a sharp turn to one side going backwards
3) let the kart swing around almost 180°
4) continue in the same direction as in 1) now going forwards.
Auria {l Wrote}:Hi,Quax1102 {l Wrote}:HI there, I'm sorry if I managed to pick the wrong forum ... I do have a quite simple (noob's) question: I'm running Ubuntu 10.10 and added the STK 0.7.1 PPA to my software center. Then I installed STK, STK data and Irrlicht package from the PPA. However, STK wont even start. So my question now is: do I also have to install that OpenAL and OpenGL that are mentioned in the dependencies? I thought that would be opitional packages to run STK witt instead of Irrlicht?
Thx!!
if you have irrlicht and STK built, this means you already have both OpenGL and OpenAL. Could you describe precisely what happens when you run STK? Do you see anything, do you get error messages, etc.?
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