heyda {l Wrote}:But what to is essential, is to define, who you wan't to attract to join this community?
- developers
- designers
- players
- money
Well, we actually have some money for donations. We are considering a few options at this stage: perhaps a track contest (with prize money), GSOC.
Main need would be experienced coders and designers. Work for coders has already been described, and while I agree with Auria's list, some of the tasks are difficult, but can easily be broken into smaller and easier pieces. Online voting for addons is a first step towards networking (since it needs a login to a server, which can later become the lobby). Also more different game modes and other goodies (powerups, or make use of the new 'put hat on driver' feature which I have added, but which is not really used), ...
Nearly all tracks should be more 'alive' - as mentioned elsewhere moving things makes tracks more interesting and challenging. Perhaps add conveyor belts somewhere (which imho can be done for now with reduced zippers - but I am happy to add more support for this). It often works the other way round: artists have an idea, and we then try to support this. Adding features and waiting for someone to actually use this is not really a successful model (e.g. we have a cannon feature like the ones in MK Wii, but it's completely unused).
To all the new people who make their way to the forum: we would be glad if people help with improving the wiki.
Cheers,
Joerg