SuperTuxKart 0.8 released

Re: SuperTuxKart 0.8 released

Postby hiker » 18 Dec 2012, 23:35

Hero {l Wrote}:[quote="Milestones Page Of STK"
Skidding : by setting friction = 0 and applying the torque, the feeling is quite good; so we just need to tweak and test this further... - implementation is actually different, but:

[/quote]
What part of "implementation is actually different" is unclear?

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Re: SuperTuxKart 0.8 released

Postby Huns » 19 Dec 2012, 03:39

Would it be possible to add a switch to do the old skidding behavior, to some future release? I know you all have lots of stuff to work on, but (and I acknowledge this is just my opinion) it simply doesn't seem as fun. I find it less rewarding and it makes stuff like Minigolf and the new halloween level harder to play. It also makes it impossible to turn on a dime, which you could do in the old version, and that was very useful for recovering from bumping into a wall without having to press the rescue button.

I'm sorry if anyone takes offense to this... just being honest.
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Re: SuperTuxKart 0.8 released

Postby Hero » 19 Dec 2012, 04:05

I agree that I like the old "Sharp Turn" better. For some reason however the STK team has this sort of mind grip that makes people like the skidding after playing it... :D I myself find it quite fun now.

This has been suggested multiple times and turned down. But if it were possible I'd support it!
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Re: SuperTuxKart 0.8 released

Postby hiker » 19 Dec 2012, 10:35

Hi,

...
Huns {l Wrote}:I find it less rewarding and it makes stuff like Minigolf and the new halloween level harder to play.

Then it might be worth practicing a bit ;)

It also makes it impossible to turn on a dime, which you could do in the old version, and that was very useful for recovering from bumping into a wall without having to press the rescue button.

Just use brake - at low speeds you can still turn on a dime. Mastering the art of braking is important, especially on the more difficult maps like Minigolf and Blackhill Mansion. They are designed to be more difficult.

I'm sorry if anyone takes offense to this... just being honest.

No offense taken ;)

Cheers,
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Re: SuperTuxKart 0.8 released

Postby bonifarz » 19 Dec 2012, 10:59

I think the new skidding mechanics are truly a great addition for gameplay. One should keep in mind that driving at higher speeds is more difficult due to the increase in turn radii, so the difficulty you experience is not necessarily a direct consequence of skidding - we are just able to gain much higher speed in average. And I agree, in previous versions you hardly ever had to use the brake button, which can be quite useful nowadays.
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Re: SuperTuxKart 0.8 released

Postby kingtux » 20 Dec 2012, 04:15

I love everything about the new release except the changes in the physics. When I run into something, I can't recover as easily. Also, as stated earlier, the skidding is harder. Could SuperTuxKart switch back to the old physics?
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Re: SuperTuxKart 0.8 released

Postby adrianomq » 23 Dec 2012, 15:39

Good morning, sirs,

I would like to know if you will release a i386 version for SupertuxKart 0.8 for Linux (all) and Ubuntu.
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Re: SuperTuxKart 0.8 released

Postby xeno74 » 28 Dec 2012, 15:21

Amazing :)

Image Image

SuperTuxKart 0.8 released for Image FreeBSD and Image OpenBSD :)

STK 0.8 on Image FreeBSD ports collection: www.freshports.org

STK 0.8 on Image OpenBSD ports collection: openports.se

INSTALL Image FreeBSD:

{l Code}: {l Select All Code}
To install the port: cd /usr/ports/games/supertuxkart/ && make install clean
To add the package: pkg_add -r supertuxkart


INSTALL Image OpenBSD:

{l Code}: {l Select All Code}
sudo pkg_add supertuxkart


Puffy and Beastie are happy:

Image

Image
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Re: SuperTuxKart 0.8 released

Postby xeno74 » 28 Dec 2012, 20:30

adrianomq {l Wrote}:Good morning, sirs,

I would like to know if you will release a i386 version for SupertuxKart 0.8 for Linux (all) and Ubuntu.


Here you are:

Imagesupertuxkart-0.8-linux-glibc2.7-i386.tar.bz2 Full Game (0.8 Static binary, i386 32-bit glibc 2.7 for older linux systems)

You can start STK with ./run_game.sh.

@Joerg: Sorry, I can't upload the static package to SF. Unfortunately I don't have permission to upload :(
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Re: SuperTuxKart 0.8 released

Postby Auria » 29 Dec 2012, 02:37

Hi Xeno,

thanks, especially for the 32-bits Linux binary! I will check to upload it to sourceforge soon
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Re: SuperTuxKart 0.8 released

Postby charlie » 29 Dec 2012, 14:49

Hrm you guys need to pour some thought into the UI.

For example, I went to story mode, won the Bovine race, then was offered a few options - "select new race" and it took me back to the race configuration screen and when I returned to the story mode, my win was not remembered.

The current UI workflow is all wrong.
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Re: SuperTuxKart 0.8 released

Postby xeno74 » 29 Dec 2012, 20:59

Hi Auria,

I added the FreeBSD install instructions to the download page. I need a field to add the install instructions for OpenBSD. Could you add a OpenBSD field with icon to the download page?

OpenBSD icon:

Image

Cheers,

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Re: SuperTuxKart 0.8 released

Postby ctdabomb » 29 Dec 2012, 21:15

Bug on Fort Magma: Inside the castle, you can drive straight through the window on the lower floor and out into the lava :p
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Re: SuperTuxKart 0.8 released

Postby samuncle » 30 Dec 2012, 00:55

It's not a bug, it's a feature ;)
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Re: SuperTuxKart 0.8 released

Postby titaniumtux » 30 Dec 2012, 03:35

Played STK 0.8.0, absolutely amazing!!! Been playing STK since version 0.6 (wasn't able to get TuxKart working unfortunately, been really wanting to try it).

Here are my 2¢:
  • Difficulty is amazing! Took me a while to get used to the new haunted mansion...fortunately I was already used to the other difficult tracks in story mode...
  • Final race with Nolok is way too easy (should be on Hardcore Fort Magma) :)
  • Nolok gets cool alternatives to the fly swatter and gum patches, but not Gnu? Weird...anyway, cool feature for Nolok
  • Was able to play with my USB gamepad, worked better than in previous versions (same hardware)
  • Where did the grand prix for all tracks go??? I loved that feature in previous versions...please bring it back!!
  • Music is great, still would like an in-game option to play music from a personal folder of mp3's (this is open-source after all)
  • When will anyone bring EvilTux back?

Also (kind of unrelated), I played the SuperTux Canyon track from the add-ons and found out there was a lava surface that can be driven on...mind you when you're on it, power-ups (gum patches, bowling balls, etc.) just sink in the lava and you never get warned for driving wrong way. Originally tried it with Gnu, thinking Gnu almighty can hover over lava, but then noticed it was a track-specific thing and could be reproduced with a different kart:
Image

That glitch in that add-on track is probably completely unrelated to STK v. 0.8.0, but it just happened to be part of my experience. Amazing game! Great work! Looking forward to future versions!
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Re: SuperTuxKart 0.8 released

Postby Arthur » 30 Dec 2012, 03:48

titaniumtux {l Wrote}:[*]Music is great, still would like an in-game option to play music from a personal folder of mp3's (this is open-source after all)

Just wanted to say that since it's open source, there's actually less incentive to play mp3's since that's a proprietary format. But anyway, just turn off the music, use a music player and adjust sfx volume in STK accordingly.
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Re: SuperTuxKart 0.8 released

Postby titaniumtux » 30 Dec 2012, 05:17

Arthur {l Wrote}:Just wanted to say that since it's open source, there's actually less incentive to play mp3's since that's a proprietary format. But anyway, just turn off the music, use a music player and adjust sfx volume in STK accordingly.

I'm aware of that, I just thought it'd be a neat feature in any 3rd person game to be able to load up one's own music stash in-game, allowing you to adjust the music volume in-game as well. When playing full-screen, that saves you from leaving the game or changing the game resolution in order to control the music playing.
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Re: SuperTuxKart 0.8 released

Postby Arthur » 30 Dec 2012, 05:23

Sure. But there's lots of "would be a neat feature"s and an embedded music player is pretty low on the list IMO. :p
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Re: SuperTuxKart 0.8 released

Postby hiker » 03 Jan 2013, 00:27

charlie {l Wrote}:Hrm you guys need to pour some thought into the UI.

For example, I went to story mode, won the Bovine race, then was offered a few options - "select new race" and it took me back to the race configuration screen and when I returned to the story mode, my win was not remembered.

I just opened a ticket for that (https://sourceforge.net/apps/trac/super ... ticket/862).

The current UI workflow is all wrong.

Suggestions as always are welcome. From what I have noticed we need to have a look at some menu items when started from story mode (either the in-race menu, or the end-of-race one). And I don't like that when starting a regular (non story mode) race the last menu screen (where you select number of laps and reverse) is a dialog (window), not a full-screen menu like all the others in STK. Anything else you would suggest to change?

Cheers,
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Re: SuperTuxKart 0.8 released

Postby charlie » 03 Jan 2013, 10:48

I'd have to sit down and put some thought into it and go through the existing UI behaviour in more details; probably not going to happen.
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Re: SuperTuxKart 0.8 released

Postby xeno74 » 03 Jan 2013, 14:50

SuperTuxKart 0.8 for Windows 2000 Professional SP4

Image

The Win2k version of SuperTuxKart 0.7.3 has 3962 downloads. This is a good result :) Today, a lot of people use a thirteen years old system.

Therefore I've released a setup.exe of STK 0.8 for Win2k:

supertuxkart-0.8-win2000.exe

@Auria/Joerg: Could you upload this exe to SF?

Information about graphics cards for Win2000:

support.amd.com

www.nvidia.com

Examples of graphics cards for Win2k:

ATi Radeon X1900GT R580 AGP 256 MB GDDR3
NVIDIA GeForce 7800GT G70 AGP/ PCI-E 256 MB GDDR3
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Re: SuperTuxKart 0.8 released

Postby xeno74 » 03 Jan 2013, 16:16

Static package of SuperTuxKart 0.8 for PPC-Linux

Image

Thomas and I proudly present the linux ppc static package of SuperTuxKart 0.8 :)

Download: supertuxkart-0.8-linux-glibc2.11-ppc.tar.bz2

Screenshot:

Image

Requirements:

  • Apple Power Mac G5 (Early 2005) with NVIDIA GeForce 6800 Ultra DDL (256 MB AGP 8x) or Radeon X850 XT (256 MB AGP 8x)
  • Apple Power Mac G5 (Late 2005) with GeForce 6600 (256 MB PCIe x16), GeForce 7800 GT (256 MB PCIe x16), Quadro FX 4500 (512 MB PCIe x16)
  • A-EON AmigaOne X1000 with ATI Radeon R700 or AMD Radeon HD 6000 Series or higher (PCIe x16)
  • YDL PowerStation with ATI X1650 PRO (512 MB PCIe x16)
OS: PPC-Linux e.g. MintPPC 11, Debian 7 PPC, Ubuntu 12.04 PPC with Gallium 0.4 or higher

You can start STK with ./run_game.sh.

@Auria/Joerg: Could you upload it to SF?
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Re: SuperTuxKart 0.8 released

Postby hiker » 04 Jan 2013, 03:10

xeno74 {l Wrote}:[@Auria/Joerg: Could you upload this exe to SF?

Could we try to figure out why you can't upload? I've just added permission to the web space for you - no idea why this should be necessary, but perhaps this helps.

If not, how are you uploading? From the web, or sftp? If so, what commands do you use?

Cheers,
Joerg
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Re: SuperTuxKart 0.8 released

Postby xeno74 » 04 Jan 2013, 18:04

hiker {l Wrote}:Could we try to figure out why you can't upload? I've just added permission to the web space for you - no idea why this should be necessary, but perhaps this helps.

If not, how are you uploading? From the web, or sftp? If so, what commands do you use?

Cheers,
Joerg


Thank you! It works! I have uploaded the W2k- and Linux-PPC package on SF :)

A new screenshot of STK 0.8 on an Amiga One X1000 PowerPC computer:

Image

Anyway, could someone port it to Android, please?

Image
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