by samuncle » 20 Nov 2014, 08:11
Hi
Fog height should be definitely implemented. I will check if the exporter doesn't support the parameter I will add the option.
Cloud shadows not sure if it's still present. It was done by cand during the GSoC project, but I think now it's not working with the new engine.
Color correction was done but it wasn't a "real" color correction. I'm planning to add the full color correction (color grading, contrast, light, sepia, black and white + all sort of stuff but the way it will work will be different compared to how it was working previously. The shader itself isn't difficult but it might be done after the beta
Sam