Checkpoints on The Island.

Checkpoints on The Island.

Postby SilverNexus » 26 Jul 2013, 17:33

I was racing on The Island, and noticed a problem.

Two of the computers (in the same race) had their first lap not count toward their lap total; I'm assuming they both missed a checkpoint somewhere on the track that lap. Consequently, at the end of the race, those two cars were also the only two cars in front of me, making them contenders for the victory should they have had that first lap count.

I've had this happen to me once before, as well, but passed that off as me driving recklessly or something. When the AI is missing checkpoints this easily, it makes me wonder if some of the checkpoints don't span the whole track or sometimes Thunderbird rescues you past a checkpoint missed by accidentally careening off the track. I haven't had this happen on other tracks, so this seems to be specific to this track.

I'm running r13353, if that helps.
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Re: Checkpoints on The Island.

Postby Auria » 30 Jul 2013, 02:57

Hi,

the checklines appeared to be mostly OK so I am not sure what happened. Nonetheless, I have tweaked the drivelines to be totally "inescapable" during normal driving
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