Texture splatting problem

Texture splatting problem

Postby WillemS » 28 Apr 2013, 19:39

I noticed that since a while it is necessary for texture splatting to put the mapping layer first in Blender, and the splatting layer second. For the Mountain Village track, I have them the other way round (as it worked in STK 0.8 as far as I know). See this screenshot:

uv-maps.jpg
The UV Maps panel
uv-maps.jpg (7.55 KiB) Viewed 2272 times


Now I wanted to swap the layers to correct this, but after half an hour of looking how that should be done I still didn't manage to do it. :(
So does somebody know how to re-order UV Maps in Blender? Or am I misunderstanding the documentation (http://supertuxkart.sourceforge.net/Splatting)?

Thanks in advance :)
WillemS
 
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Re: Texture splatting problem

Postby Auria » 29 Apr 2013, 00:32

Hi,

I am sorry, I do not know any way to reorder UV maps without deleting one and re-adding it :( sorry, this is a feature that could perhaps be asked of the blender developers
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Auria
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Re: Texture splatting problem

Postby WillemS » 29 Apr 2013, 10:51

Okay, no problem, I guess this is a perfect opportunity to redo my splatting map in a better way ;)
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