Paintball game mode?

Paintball game mode?

Postby RaceAce » 08 Mar 2013, 17:05

I just had this idea. What if there was a paintball game mode? A paintball gun would be mounted on the front of the kart and the normal battle arenas could be used. The players would try to hit each other with paintballs and there would be a time/hit limit (5 minutes or 30 hits? changable?). Each kart would have a different, random paintball color. If the paintball hit the front/side of the kart, it would make a splotch on the kart and a smear on the screen (right side, front or left side, depending where it hit. that would slowly drip off. If it hit the back, it would just make a splotch This would be somewhat tactical, you want to hit your opponent on the front/side to smear their vision so they have trouble seeing/hitting you. I think this would be a fun addition to the game.
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Re: Paintball game mode?

Postby RaceAce » 08 Mar 2013, 19:15

A simple screenshot showing Python (blue) Vs Tux (red). Top left is number of hits you can take. Top right is time remaining. Each kart has a paintball gun and aiming reticule. (The reticule is not required, the gun could just fire straight in front of the kart. The reticule might make it harder too. So that isn't needed.) Python has a hit dripping off his face and Tux has a fresh hit on his face. On the walls are splotches from misses.

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Re: Paintball game mode?

Postby Funto » 08 Mar 2013, 21:01

That's a great idea but I don't think "splotches everywhere" are easy to implement.
Such a mode has a lot of potential for fun I think :)
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Re: Paintball game mode?

Postby Arthur » 08 Mar 2013, 22:11

I just don't get the major distinction from normal Battle Mode.
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Re: Paintball game mode?

Postby Totoplus62 » 08 Mar 2013, 22:14

HELL YEAH :cool: ! Amazing idea !

We should use a hand (like the swatter hand) that hold "paintgun". Of cource you can only shoot straight ahead. People could ealily create maps with walls to protect you :)
Just look at this --> http://www.youtube.com/watch?v=J_-KnkX_QCU. (A white arena like this could be very funny)

Like nitro: you should be able to catch paint in the map (a recharge give you 20 more hit)
-> If you press "gift" key : You shoot.
-> If you keep "gift" key pushed you shoot like a little submachine gun.
A round of 2/3 minutes ?

Paint on ground should be easy to do: for example we are currently able to let chewing gum on the ground.
We could make different textures for this. :)

Arthur {l Wrote}:I just don't get the major distinction from normal Battle Mode.

You don't have only three lives, you don't explode: you always have to play, there an interesting scoring aspect with this... and everyone has the same weapon so people have to be talented :cool: only skills will save you, this should be more nervous.
RaceAce {l Wrote}: I think this would be a fun addition to the game.

No, this would be a fun addiction to the game :lol:
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Re: Paintball game mode?

Postby RaceAce » 08 Mar 2013, 23:11

Here's a rough outline:

When you start, each player would get a random color (red, yellow, blue, green, purple or orange). You would have either 30 hits or 5 minutes. Whoever got the most hits would win. Your paintball gun would start with about 40 paintballs. To get more you would need to collect presents which would give you either 10, 20 or 30 more (max would be about 100?). The paintball gun would be on an arm like a swatter but would only point straight ahead. The gun would automaticly track up and down to aim at opponents above or below you. A hit on the side or front would make a splotch on your screen which would drip/slide off after a bit. A hit to the back wouldn't make a splotch. Hitting a wall or the ground would make a splat (?). Hitting a banana/falling off/drowning/rescuing would take away 5 hits and 5 paintballs.

Your number of paintballs would be in the center of the speedometer. Time would be in the top right and hits would be in the top left, like normal.

NEW STUFF NEEDED: Paintball gun on arm, paintball, paint splat, drip/slide animation, splat sound. poof sound (shot). And programming.
REUSED STUFF: Arenas.

@Arthur: It IS a lot different from normal battle. You aren't trying to blow each other up. It could potentially last longer. You aren't trying to get a certain weapon, you only have one. There is pontentially more strategy involved.

This would also be really great with Networking. A lot of players dueling it out.
Last edited by RaceAce on 08 Mar 2013, 23:57, edited 1 time in total.
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Re: Paintball game mode?

Postby RaceAce » 08 Mar 2013, 23:43

Totoplus62 {l Wrote}:Just look at this --> http://www.youtube.com/watch?v=J_-KnkX_QCU. (A white arena like this could be very funny)

LOL! That's exactly where most of the idea came from! :lol:
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Re: Paintball game mode?

Postby Funto » 09 Mar 2013, 00:12

Totoplus62 {l Wrote}:Paint on ground should be easy to do: for example we are currently able to let chewing gum on the ground.
We could make different textures for this. :)

No, doing that correctly isn't that easy: you need to intersect some "projected shape" with the meshes, compute and store new UVs in GPU memory, use multitexturing...that's not just displaying one mesh over the ground.
And how would you handle overlapping marks...
And just using vertex color would give awful results.
Probably the best solution would be to add some new geometry dynamically? Just brainstorming here.

Anyway, this is not a trivial problem, or I missed something.
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Re: Paintball game mode?

Postby Ludsky » 09 Mar 2013, 11:57

Interesting idea , good !
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Re: Paintball game mode?

Postby RaceAce » 17 Mar 2013, 21:33

Any consensus on something like this?
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Re: Paintball game mode?

Postby Auria » 17 Mar 2013, 21:55

RaceAce {l Wrote}:Any consensus on something like this?


This is quite complex to code, so sorry I don't think we are going to do that anytime soon
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