It's hard to tell, I haven't found the specs for the GPU that's in there. I suspect it may be less powerful than needed for STK. Of course it's always possible to build a "stk lite" data set but I don't think the core team is going to get involved with that
At least we know it's GLES2-compliant, which means it's shader-based. We should need the GLES fork of Irrlicht... I think as a whole this demands some work, and more importantly access to the device ^^.