I found a different way to make drivelines and road meshes. Instead of using the array method, you:
Driveline:
1. take a curve, duplicate it twice.
2. on the first duplicate set the extrude depth(this and other settings are under the "geometry" section) to 2.5(or however wide you want it to be).
3. Convert to mesh.
Road Mesh:
1. Take the other curve duplicate set to 2.5.
2. set the bevel depth to .5 and the resolution to whatver you want(around 1-3 is good 3 being higher quality and more polys).
By defult, this will make you a nice road like the one in the canyon track where it is above the ground.
But if you want the road to be like the farm track where it is below the ground
then in edit mode tilt the whole curve(ctrl T) 180 degrees.
3. Convert to mesh
IMuHO, this is a lot easier, quicker and usually high(er) quality than the old method.
ctdabomb
