I understand the desire to setup Internet play a primary feature but I haven't heard the logic behind omitting LAN play. Any hints? Or maybe I misunderstood and LAN play will be included.
LAN play is a valuable feature, especially for those of us in situation with restricted/difficult internet. I have a lab with 14 computers in Northern Mozambique and our satellite bandwidth, which is billed as dedicated, is actually 20:1 contention for 1.5Mb/s. During the daytime it may slow to less than 50Kb/s and that is shared among all our offices. And it's very very expensive. There isn't a better option here yet. Our connection is also weather dependent and often goes down with no apparent reason. We also experience latency around a full second.
LAN play is a valuable feature. It seems that any online play option should have most of the pieces in place to implement LAN play. If this is a no-go then perhaps release a dedicated server that we can run locally and point to in a config file.
I know development can be slow but at least for me, LAN play is absolutely at the top of the list.