WAN with LAN Support

WAN with LAN Support

Postby Ed » 26 Sep 2011, 17:34

I understand the desire to setup Internet play a primary feature but I haven't heard the logic behind omitting LAN play. Any hints? Or maybe I misunderstood and LAN play will be included.

LAN play is a valuable feature, especially for those of us in situation with restricted/difficult internet. I have a lab with 14 computers in Northern Mozambique and our satellite bandwidth, which is billed as dedicated, is actually 20:1 contention for 1.5Mb/s. During the daytime it may slow to less than 50Kb/s and that is shared among all our offices. And it's very very expensive. There isn't a better option here yet. Our connection is also weather dependent and often goes down with no apparent reason. We also experience latency around a full second.

LAN play is a valuable feature. It seems that any online play option should have most of the pieces in place to implement LAN play. If this is a no-go then perhaps release a dedicated server that we can run locally and point to in a config file.

I know development can be slow but at least for me, LAN play is absolutely at the top of the list.
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Re: WAN with LAN Support

Postby Auria » 26 Sep 2011, 17:36

Hi Ed,

the idea is that once WAN support is coded, LAN support is implicitely supported too, since the code for WAN will work just fine for LAN too
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Re: WAN with LAN Support

Postby Ed » 26 Sep 2011, 18:07

Perfect. You're doing an awesome job– can't wait to get the kids playing multiplayer.

Well I can wait. But I'd rather not. But I will. Cheers,
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Re: WAN with LAN Support

Postby Funto » 26 Sep 2011, 22:54

If you can't wait, you could still participate in the development ;)
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Re: WAN with LAN Support

Postby Iridium » 27 Sep 2011, 02:17

Funto {l Wrote}:If you can't wait, you could still participate in the development ;)


I am availible for bug testing + videos + other stuff + whenever :)
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