altcoin {l Wrote}:Hello everyone,
Proposal 1: Change the color of the gift boxes.
Gift boxes and bowling balls are very similar in color and it is difficult for people with poor eyesight to differentiate between them.
Proposal 2: Purely my opinion, but it seems a little strange to me that running over banana peels would give a vehicle a bomb or an anchor. I would like it if there were some other item that dispensed these items. I am thinking about a box or crate similar to a gift box, but red and black with hazard symbols on it.
Proposal 3: Custom kart effects. [...] a special powerup for each character that none of the other characters possess.
Proposal 3: Custom kart properties.
I don’t know how this would be implemented, but I think that it would be nice for each kart to be designed with independent speed, acceleration, or nitro efficiency.
altcoin {l Wrote}:Proposal 1: Change the color of the gift boxes.
Gift boxes and bowling balls are very similar in color and it is difficult for people with poor eyesight to differentiate between them. I think it would be nice to change the color of the gift boxes to something else, maybe turquoise with a gold ribbon.
altcoin {l Wrote}:Proposal 2: Purely my opinion, but it seems a little strange to me that running over banana peels would give a vehicle a bomb or an anchor. I would like it if there were some other item that dispensed these items. I am thinking about a box or crate similar to a gift box, but red and black with hazard symbols on it. Besides, banana peels could then be changed to something else fun, such as when a kart runs over the banana peel the kart slips to one side or spins in circles.
altcoin {l Wrote}:Proposal 3: Custom kart effects.
The karts are wonderful, but I think they could be greatly improved by making each one have a unique personality. This could include a special powerup for each character that none of the other characters possess. Each character could also have a list of funny actions or witty sayings to preform at a variety of triggers (bump wall, bump character, jump, skid, deploy powerup, etc).
altcoin {l Wrote}:Proposal 3: Custom kart properties.
I don’t know how this would be implemented, but I think that it would be nice for each kart to be designed with independent speed, acceleration, or nitro efficiency. As far as I know, there are only three values (large, medium, and small engine size), that control these factors. I think it would be nice if each of the variables (speed, acceleration, and nitro efficiency) could be set independently on a sliding scale. They could even be set so that there is a set number that they must add up to. In other words, increasing one variable would decrease the others. This would prevent karts from having maximum speed efficiency and acceleration simultaneously.
fracture {l Wrote}:* Have a fixed amount of CPUs for each challenge in story mode (5 for easy, 7 for medium, 9 for hard, 11 for hardest/supertux)
fracture {l Wrote}:* Remove the overworld in the story mode. Not only does it have terrible graphics, user-accessible track limits, but is it even necessary? I have an idea for a completely redone story mode but I'd have to put it in another thread (someone made one of an idea for a new overworld a while ago) because right now the story mode is terrible
altcoin {l Wrote}:Proposal 1: Change the color of the gift boxes.
Gift boxes and bowling balls are very similar in color and it is difficult for people with poor eyesight to differentiate between them. I think it would be nice to change the color of the gift boxes to something else, maybe turquoise with a gold ribbon.
theodorepringle {l Wrote}:- Remove the Grand Prix challenges from Story Mode. I don't really see any reason to play the same tracks twice, once individually and once in a Grand Prix. The individual challenges are probably more difficult anyway, as in the Grand Prix challenges there are no time limits, it's possible to win a Grand Prix without finishing first in any individual track, and it's possible to qualify by finishing as low as fourth overall.
theodorepringle {l Wrote}:- The final challenge in Story Mode needs to be much more difficult, it should be the hardest challenge but instead it's currently one of the easiest.
eltomito {l Wrote}:Black bowling balls may properly symbolize the incoming danger.
fracture {l Wrote}:I'm pretty sure people can tell the difference between a gift box and bowling ball.
KiyanTheBluePenguin {l Wrote}:Also With Gift Boxes And Bowling Balls, I Think They Can Be Seen As Diffrent Shapes, Like One Is A Ball And The Other Is A Gift.
QwertyChouskie {l Wrote}:Make sure "Glow" is enabled the the GFX settings (level 4 or higher), makes items a lot easier to spot.
fracture {l Wrote}:Having to actually decide which karts give you the best chance of winning takes the fun out of the game because now you can't use the characters you like and have to use a poorly designed kart to win.
theodorepringle {l Wrote}:I feel like it kind of defeats the purpose of the game to try to get as much nitro as possible and not use any.
altcoin {l Wrote}:By the way, a few of my rambunctious friends have asked me to make a new set of karts: A gift box, a banana peel, and a bowling ball.
They want these karts to look exactly like the real game assets so that people can only tell them apart because some are moving!
Kiki316 {l Wrote}:Hello,
[...]I would suggest a very colorful track, with candies, candies, lollipops, (maybe a bridge which would pass over a river of chocolate).
Kiki316 {l Wrote}: All this with the aim of diversifying the different tracks of STK and offering more colorful ones!
Bird {l Wrote}:Seeing all these messages of "new lap record" appear, I've just remembered how hard me and some friends fought for records. What do you think about having a "Lap Record" for every track permanently saved and displayed at the track selection for example?
Bird {l Wrote}:In "Story Mode", I'd like to critisice the challenge criteria on Supertux. Having a racing game which has uncontrollable hazards like random items, basketballs blowing the leader up and the item confuser, it's not a very good idea to ask for such a tough time. It depends too much on luck.
Bird {l Wrote}:In Online races, it sometimes happens that the same number of people vote for the same track, but with different lap numbers. Knowing that number of laps is important (to prepare mentally), so I'd say, display the number of laps right there with the karts sitting on the starting grid.
Bird {l Wrote}:The standard track "Zen Garden" has missing hitboxes for the thin trees in the first sector in front of the bridge. There is a nice possibility to cut (have a look at the picture). But the trees can be passed through, which makes it a bit too easy.
Bird {l Wrote}:The standard track "Zen Garden" has missing hitboxes for the thin trees in the first sector in front of the bridge. There is a nice possibility to cut (have a look at the picture). But the trees can be passed through, which makes it a bit too easy.
Bird {l Wrote}:Some other thoughts on SuperTuxKart: Don't you think the basketball could be a bit louder? Sometimes I've got real paranoia hearing some "boing, boing" behind me... but it was just in my imagination. Even as a backmarker in the field, I'd like to be able to avoid it. The challenge of the basketball is very good in the longer races I think, although it fails too often at some tracks. There could be a more successful leader-killer, especially when someone is very far in the lead.
Bird {l Wrote}:When throwing the red thing to empty a clogged line (don't know this object name, sorry!) into an empty space, or into infinity so to speak, it gives quite a good boost there! Is that intended? The longer the red thing takes to hit something, the better the boost is. Wouldn't it be an even greater challenge to have to choose some places on the map, where the red thing could find a good hold? Am I even right with this observation?
theodorepringle {l Wrote}:In version 1.2 you can see the positions of basketballs on the minimap.
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