Weapon Balance: SMG
Posted: 10 Jun 2020, 16:20
Hi guys. I have some suggestions for the weapon
• Smg1
Honestly, I like the recoil they introduced to “smg1” on 2.0. It helps raise the skill-ceiling of a simple weapon (while still maintaining its simplicity). I just would tone it down 30% to 40% since it is a bit high on there.
• Smg2
Since immemorial times “smg2” has sucked. It’s not fun and it has never had any personality or real usefulness. “Shotgun2” is the second best secondary weapon mode in the game (just behind “rifle2”. I don’t count “zapper2” because it is OP beyond salvation >.<) since it can be used offensively to deal damage (direct and indirect), as well as defensively to zone people out. I was thinking about doing something similar for the “smg”. So, I was trying to recreate Quake3 grenade launcher:
https://www.youtube.com/watch?v=sYGSJQNV9EM
It basically is a grenade that bounces several times and stays on the floor for a small window of time (2.5 seconds) or until someone touches it. It has a VERY small area of effect, but it deals a lot of damage if they hit you (40hp – 100hp). Since it’s hard to hit someone directly with it, it’s mostly used as a utility weapon to prohibit an area to your enemy.
What do you guys think?
• Smg1
Honestly, I like the recoil they introduced to “smg1” on 2.0. It helps raise the skill-ceiling of a simple weapon (while still maintaining its simplicity). I just would tone it down 30% to 40% since it is a bit high on there.
• Smg2
Since immemorial times “smg2” has sucked. It’s not fun and it has never had any personality or real usefulness. “Shotgun2” is the second best secondary weapon mode in the game (just behind “rifle2”. I don’t count “zapper2” because it is OP beyond salvation >.<) since it can be used offensively to deal damage (direct and indirect), as well as defensively to zone people out. I was thinking about doing something similar for the “smg”. So, I was trying to recreate Quake3 grenade launcher:
https://www.youtube.com/watch?v=sYGSJQNV9EM
It basically is a grenade that bounces several times and stays on the floor for a small window of time (2.5 seconds) or until someone touches it. It has a VERY small area of effect, but it deals a lot of damage if they hit you (40hp – 100hp). Since it’s hard to hit someone directly with it, it’s mostly used as a utility weapon to prohibit an area to your enemy.
What do you guys think?