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Rethink duel mutator

PostPosted: 05 Jun 2020, 23:35
by TheAssassin0
There's more than a few things wrong with the duel mutator in my opinion:

  • when duelmaxqueued is set to 2, people wonder why they can't join (possible solution: we should just print a large warning in the middle of the screen)
  • when there's more than two players permitted, a very good player can play most of the time, while the others have to wait forever (my solution to that: just limit the amount of consecutive rounds to either 2 or the player count (the latter is less fair, though))
  • it is often voted by newbies who don't understand the consequences and then have no fun because they have to wait in the queue most of the time (suggestion: just deactivate duel by default on servers, it isn't that great of a mode on regular servers anyway)

What do you think? The community should decide whether to implement any of my suggestions. Input welcome!

Re: Rethink duel mutator

PostPosted: 08 Jun 2020, 04:17
by Matadula
I agree with all three :)

Also:
[*] To not spawn the 2 players at the same spawn point
[*]A "duel" variation where health isn't restored for the winner of the round. This also could help minimize your the problem you mention on your second point. Right now a match could end 20 - 0 even if the player is just a little bit better than the rest.

Re: Rethink duel mutator

PostPosted: 08 Jun 2020, 13:41
by TheAssassin0
Spawning could be improved, that's true. This goes for all modes, not only duel.

Your second suggestion appears not to be very useful. B kills A, then C kills B (B had only 10 hp), then D kills C (C only had 12 hp), then A kills D, etc. It's then too easy to kill your predecessor, this takes any real competition out of the mode. Only uber pros can maybe survive more than one round.