My fork

My fork

Postby Norakam » 27 Dec 2021, 13:32

Hi, I want to share what I have been working on lately. These days I put
all my changes in my own fork called Fragility, because I can be more
productive that way. Fragility contains many improvements over Blue
Nebula, so I can recommend using it. Please try it out and tell me what
you think. Remember that all changes are shared with a free license, so
feel free to do anything you want with them.

The source code can be found here: https://github.com/robalni/fragility

If you just want to download binaries that run on Linux 64 bit: https://www.robalni.org/fragility/fragility.zip

The changes so far are roughly:

{l Code}: {l Select All Code}
bn/master..master

    * Bring back "movie" command
    * Variables search menu can handle multiple words
    * Start commands can take mutator names
    * Gui remembers which item is active so you don't need to always hover it
    * Turn texture list into a real menu that works like other menus
    * Crosshair can be visible in background while menu is open
    * Improve some menus, like profile, maps, editing, help
    * New background image
    * Random mutator selection is saner
    * New value dashstyle=2; only dash while crouching
    * Send less client information to the server and from server to clients
    * Change default values fullbrightmodels=80, firstperson*depth=1,
    mastervol=128, followthirdperson=0, scoreverinfo=0
    * Rename ctf mutator "protect" to "hold"
    * Disable throttle in ENet
    * Show capture timer in ctf hold
    * Add grabstyle and dashstyle to options menu
Norakam
 
Posts: 9
Joined: 26 Jul 2020, 13:39

Re: My fork

Postby Matadula » 15 Jan 2022, 02:26

Neat :cool:

Do you have any cool plans for the future?
User avatar
Matadula
 
Posts: 28
Joined: 03 Jun 2020, 22:57

Re: My fork

Postby Norakam » 16 Jan 2022, 19:32

Matadula {l Wrote}:Do you have any cool plans for the future?

The plan is just to improve the game in all ways I can think of while keeping it compatible.
Norakam
 
Posts: 9
Joined: 26 Jul 2020, 13:39

Re: My fork

Postby \/ /\ |^ < <> » 27 Jan 2022, 12:26

Hi Norakam! I can't find out how to show Client Version in the Scoreboard. ty for your Fork. pzap!
\/ /\ |^ < <>
 
Posts: 10
Joined: 06 Jun 2020, 10:09

Re: My fork

Postby Norakam » 27 Jan 2022, 20:18

\/ /\ |^ < <> {l Wrote}:Hi Norakam! I can't find out how to show Client Version in the Scoreboard. ty for your Fork. pzap!

I have now added "show client version" in the option menu. Or you can change the scoreverinfo variable.
Norakam
 
Posts: 9
Joined: 26 Jul 2020, 13:39

Re: My fork

Postby \/ /\ |^ < <> » 28 Jan 2022, 11:10

I've downloaded (I don't know how to change the scoreverinfo variable) and I see the option. Very nice the new weapons menu. Running "./fragility" every time I press "Alt + TAB" the image of the game freezes, while the sound keeps on working. ty
\/ /\ |^ < <>
 
Posts: 10
Joined: 06 Jun 2020, 10:09

Re: My fork

Postby Norakam » 28 Jan 2022, 17:32

\/ /\ |^ < <> {l Wrote}:I've downloaded (I don't know how to change the scoreverinfo variable) and I see the option. Very nice the new weapons menu. Running "./fragility" every time I press "Alt + TAB" the image of the game freezes, while the sound keeps on working. ty

If the game is fullscreen, you can try this command and see if it helps:

/fullscreendesktop 1

It changes to a different type of fullscreen.
Norakam
 
Posts: 9
Joined: 26 Jul 2020, 13:39

Re: My fork

Postby \/ /\ |^ < <> » 28 Jan 2022, 17:50

done, no changes. ty
\/ /\ |^ < <>
 
Posts: 10
Joined: 06 Jun 2020, 10:09

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