Hello,
I run Windows 10 Pro 64bit with 8 GM RAM (and also Debian and Ubuntu as VMs on a Synology DS918+).
I have no experience with Godot (or other programming/coding), but would like to help as far as I can.
I know (with a little help) how to compile stuff on Linux, have TurtoiseSVN and svn/git stuff ready in Windows and Linux.
So I was able to build SuperTuxKart (also here on FreeGameDev) for Linux and even Android.
Which Godot version shall I use for Unknown Horizons? (well, actually for first playing around a bit with Godot) The latest 3.2.2?
Shall I use the Standard version or the Mono version (C# support)?
Godot 32 or 64bit?
By the way, the link for the Wiki...
https://github.com/unknown-horizons/godot-port/wiki
... goes back to the main project page:
https://github.com/unknown-horizons/godot-port/
So is the Wiki at this point in time not yet setup/empty, or am I missing something?
What exactly is the task of a design document writer?
Thank you!