-
- Suggesitions for challenges, boost
by Wuzzy » 28 Oct 2013, 09:28
- 5 Replies
- 8181 Views
- Last post by CryHam
06 Apr 2014, 23:03
-
- New Terrain Textures done
by CryHam » 12 Mar 2014, 18:10
- 10 Replies
- 6383 Views
- Last post by Wuzzy
18 Mar 2014, 07:03
-
- Game testing
by dimproject » 26 Jul 2013, 21:07
- 35 Replies
- 22795 Views
- Last post by dimproject
17 Mar 2014, 21:57
-
- New Vegetation models
by Julius » 06 Feb 2014, 20:52
- 8 Replies
- 5696 Views
- Last post by Calinou
18 Feb 2014, 22:31
-
- [done] Option in editor to disable reverse mode for a track.
by wowie » 25 Jan 2013, 09:30
- 2 Replies
- 4399 Views
- Last post by CryHam
08 Feb 2014, 11:02
-
- Programming help
by dimproject » 22 Jan 2014, 21:45
- 2 Replies
- 4017 Views
- Last post by dimproject
24 Jan 2014, 17:31
-
- [done] percentage summary of "on pipe" of a track
by rubberduck » 26 Oct 2013, 22:05
- 4 Replies
- 5466 Views
- Last post by CryHam
03 Nov 2013, 14:38
-
- Add warning for colliding checkpoints
by Wuzzy » 17 Oct 2013, 17:50
- 1 Replies
- 3474 Views
- Last post by CryHam
28 Oct 2013, 17:10
-
- New scenery planned: Moon
by rubberduck » 15 Oct 2013, 20:32
- 1 Replies
- 3625 Views
- Last post by rubberduck
16 Oct 2013, 20:22
-
- bot drivers
by coffee » 19 Sep 2013, 14:47
- 20 Replies
- 8464 Views
- Last post by CryHam
09 Oct 2013, 11:44
-
- Idea for new static objects to make pipes more difficult
by Wuzzy » 07 Oct 2013, 21:41
- 3 Replies
- 3764 Views
- Last post by rubberduck
09 Oct 2013, 07:55
-
- New idea: Mask-brush
by rubberduck » 30 Sep 2013, 07:31
- 4 Replies
- 3983 Views
- Last post by rubberduck
01 Oct 2013, 17:13
-
- Idea: crossing tracks in the air
by rubberduck » 18 Sep 2013, 08:14
- 1 Replies
- 3374 Views
- Last post by CryHam
18 Sep 2013, 08:29
-
- better particles
by rubberduck » 05 Jul 2013, 15:38
- 7 Replies
- 5301 Views
- Last post by Julius
08 Jul 2013, 15:13
-
- tunnels
by rubberduck » 05 Jun 2013, 12:46
- 8 Replies
- 5138 Views
- Last post by CryHam
10 Jun 2013, 19:58
-
- Wipeout Mod
by Julius » 26 Nov 2012, 20:59
- 11 Replies
- 8243 Views
- Last post by Julius
29 May 2013, 08:19
-
- New Gamemode-Idea
by rubberduck » 24 May 2013, 21:05
- 1 Replies
- 2973 Views
- Last post by Sneer
27 May 2013, 03:34
-
- some ideas for the game (models)
by rubberduck » 16 May 2013, 18:37
- 6 Replies
- 4497 Views
- Last post by CryHam
23 May 2013, 21:18
-
- Improvements to car realism
by MirceaKitsune » 14 May 2013, 12:36
- 4 Replies
- 3481 Views
- Last post by MirceaKitsune
17 May 2013, 11:07
-
- Traffic cars
by MirceaKitsune » 13 May 2013, 20:43
- 1 Replies
- 2228 Views
- Last post by CryHam
17 May 2013, 08:52
-
- Can't add textures to custom 3D models
by DromEd » 19 Apr 2013, 11:58
- 2 Replies
- 3146 Views
- Last post by DromEd
20 Apr 2013, 11:52
-
- Custom road textures ?
by DromEd » 18 Apr 2013, 19:20
- 4 Replies
- 3165 Views
- Last post by DromEd
19 Apr 2013, 00:01
-
- Performance boost wrapper
by charlie » 13 Feb 2013, 10:21
- 0 Replies
- 2095 Views
- Last post by charlie
13 Feb 2013, 10:21
-
- Some timetrial ghost suggestions.
by wowie » 22 Jan 2013, 07:03
- 3 Replies
- 2393 Views
- Last post by CryHam
23 Jan 2013, 20:28
-
- Port to GCW?
by 3xcl4m4t10n » 18 Jan 2013, 12:28
- 2 Replies
- 2365 Views
- Last post by 3xcl4m4t10n
18 Jan 2013, 17:11
Who is online
Users browsing this forum: No registered users and 1 guest