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- Object resorting
by Wuzzy » 03 Aug 2014, 15:57
- 2 Replies
- 6231 Views
- Last post by Wuzzy
03 Aug 2014, 16:26
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- (somewhat) New GUI [in 2.4]
by CryHam » 08 Jun 2014, 11:50
- 17 Replies
- 21281 Views
- Last post by CryHam
26 Jul 2014, 10:31
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- Evolution game mode
by dimproject » 20 Jun 2014, 14:08
- 5 Replies
- 9114 Views
- Last post by dimproject
23 Jun 2014, 12:54
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- More sounds
by dimproject » 19 Jul 2013, 11:02
- 7 Replies
- 12308 Views
- Last post by CryHam
28 May 2014, 19:03
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- [done] New icons for boost always and damage normal
by Wuzzy » 07 Apr 2014, 20:06
- 3 Replies
- 8482 Views
- Last post by CryHam
05 May 2014, 16:01
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- Making the menus more translation-friendly
by Wuzzy » 06 Apr 2014, 17:28
- 3 Replies
- 7994 Views
- Last post by CryHam
07 Apr 2014, 19:28
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- Suggesitions for challenges, boost
by Wuzzy » 28 Oct 2013, 09:28
- 5 Replies
- 10202 Views
- Last post by CryHam
06 Apr 2014, 23:03
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- New Terrain Textures done
by CryHam » 12 Mar 2014, 18:10
- 10 Replies
- 9342 Views
- Last post by Wuzzy
18 Mar 2014, 07:03
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- Game testing
by dimproject » 26 Jul 2013, 21:07
- 35 Replies
- 31716 Views
- Last post by dimproject
17 Mar 2014, 21:57
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- New Vegetation models
by Julius » 06 Feb 2014, 20:52
- 8 Replies
- 8153 Views
- Last post by Calinou
18 Feb 2014, 22:31
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- [done] Option in editor to disable reverse mode for a track.
by wowie » 25 Jan 2013, 09:30
- 2 Replies
- 5617 Views
- Last post by CryHam
08 Feb 2014, 11:02
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- Programming help
by dimproject » 22 Jan 2014, 21:45
- 2 Replies
- 5198 Views
- Last post by dimproject
24 Jan 2014, 17:31
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- [done] percentage summary of "on pipe" of a track
by rubberduck » 26 Oct 2013, 22:05
- 4 Replies
- 7038 Views
- Last post by CryHam
03 Nov 2013, 14:38
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- Add warning for colliding checkpoints
by Wuzzy » 17 Oct 2013, 17:50
- 1 Replies
- 4445 Views
- Last post by CryHam
28 Oct 2013, 17:10
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- New scenery planned: Moon
by rubberduck » 15 Oct 2013, 20:32
- 1 Replies
- 4599 Views
- Last post by rubberduck
16 Oct 2013, 20:22
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- bot drivers
by coffee » 19 Sep 2013, 14:47
- 20 Replies
- 13469 Views
- Last post by CryHam
09 Oct 2013, 11:44
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- Idea for new static objects to make pipes more difficult
by Wuzzy » 07 Oct 2013, 21:41
- 3 Replies
- 5192 Views
- Last post by rubberduck
09 Oct 2013, 07:55
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- New idea: Mask-brush
by rubberduck » 30 Sep 2013, 07:31
- 4 Replies
- 5502 Views
- Last post by rubberduck
01 Oct 2013, 17:13
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- Idea: crossing tracks in the air
by rubberduck » 18 Sep 2013, 08:14
- 1 Replies
- 4345 Views
- Last post by CryHam
18 Sep 2013, 08:29
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- better particles
by rubberduck » 05 Jul 2013, 15:38
- 7 Replies
- 7430 Views
- Last post by Julius
08 Jul 2013, 15:13
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- tunnels
by rubberduck » 05 Jun 2013, 12:46
- 8 Replies
- 7610 Views
- Last post by CryHam
10 Jun 2013, 19:58
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- Wipeout Mod
by Julius » 26 Nov 2012, 20:59
- 11 Replies
- 12749 Views
- Last post by Julius
29 May 2013, 08:19
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- New Gamemode-Idea
by rubberduck » 24 May 2013, 21:05
- 1 Replies
- 3964 Views
- Last post by Sneer
27 May 2013, 03:34
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- some ideas for the game (models)
by rubberduck » 16 May 2013, 18:37
- 6 Replies
- 6481 Views
- Last post by CryHam
23 May 2013, 21:18
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- Improvements to car realism
by MirceaKitsune » 14 May 2013, 12:36
- 4 Replies
- 4996 Views
- Last post by MirceaKitsune
17 May 2013, 11:07
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