-
- Timer goes crazy on I9-Web after checkpoint before the ring
by Wuzzy » 07 Feb 2014, 23:36
- 1 Replies
- 3652 Views
- Last post by CryHam
08 Feb 2014, 10:23
-
- [fixed] Mars stones are non-solid
by Wuzzy » 15 Oct 2013, 11:34
- 3 Replies
- 4547 Views
- Last post by Wuzzy
08 Feb 2014, 01:28
-
- [fixed] Preview+map gone on user tracks
by Wuzzy » 24 Jan 2014, 23:17
- 0 Replies
- 3332 Views
- Last post by Wuzzy
24 Jan 2014, 23:17
-
- Steering Wheel Steelseries SRW-S1 not recognized under SR
by Romanschreiber » 04 Jan 2014, 11:13
- 1 Replies
- 4275 Views
- Last post by CryHam
04 Jan 2014, 12:49
-
- Logitech DFGT support
by Skoz » 12 Oct 2013, 16:34
- 2 Replies
- 4359 Views
- Last post by Skoz
24 Nov 2013, 15:49
-
- [fixed] Missing data on track in online-track-browser
by rubberduck » 22 Nov 2013, 13:26
- 1 Replies
- 3506 Views
- Last post by CryHam
22 Nov 2013, 20:39
-
- [fixed] Sometimes i can't see "track"-car on the minimap
by rubberduck » 30 Oct 2013, 23:01
- 5 Replies
- 4734 Views
- Last post by CryHam
13 Nov 2013, 14:49
-
- Car FOV?
by kognitive » 24 Oct 2013, 04:01
- 2 Replies
- 3843 Views
- Last post by kognitive
03 Nov 2013, 07:03
-
- [fixed] minimal GUI-bug found (tooltip stays)
by rubberduck » 29 Oct 2013, 19:35
- 1 Replies
- 3147 Views
- Last post by CryHam
31 Oct 2013, 16:00
-
- [fixed] segfault when starting game with damage none
by Wuzzy » 28 Oct 2013, 15:47
- 3 Replies
- 3854 Views
- Last post by CryHam
30 Oct 2013, 01:49
-
- [fixed] Author field misbehaves on custom tracks
by Wuzzy » 28 Oct 2013, 15:54
- 2 Replies
- 3196 Views
- Last post by CryHam
30 Oct 2013, 01:46
-
- Shadows in cloudy tracks
by rubberduck » 17 Oct 2013, 14:01
- 3 Replies
- 3539 Views
- Last post by CryHam
28 Oct 2013, 18:19
-
- Checkpoints are probably bigger than they are rendered
by Wuzzy » 17 Oct 2013, 17:42
- 3 Replies
- 3496 Views
- Last post by CryHam
28 Oct 2013, 17:07
-
- crazy behavior with exporting bullet-files
by rubberduck » 21 Oct 2013, 19:35
- 0 Replies
- 2668 Views
- Last post by rubberduck
21 Oct 2013, 19:35
-
- normalmap seems not to work for me
by rubberduck » 07 Oct 2013, 21:11
- 3 Replies
- 3710 Views
- Last post by Tapio
08 Oct 2013, 17:04
-
- Some bugs with objects
by rubberduck » 06 Oct 2013, 21:33
- 6 Replies
- 4877 Views
- Last post by CryHam
07 Oct 2013, 21:50
-
- Problem with adding objects
by rubberduck » 06 Oct 2013, 12:41
- 11 Replies
- 7097 Views
- Last post by CryHam
06 Oct 2013, 17:00
-
- Blocky shadows
by Wuzzy » 04 Oct 2013, 23:14
- 1 Replies
- 3036 Views
- Last post by CryHam
04 Oct 2013, 23:58
-
- Some problems with the trackedior
by rubberduck » 27 Sep 2013, 19:07
- 8 Replies
- 5636 Views
- Last post by CryHam
28 Sep 2013, 21:16
-
- Using an XBOX 360 controller - Input now on SDL2
by murderon » 01 Dec 2012, 20:13
- 11 Replies
- 12986 Views
- Last post by CryHam
15 Aug 2013, 08:41
-
- [fixed] missing file
by dimproject » 24 Jul 2013, 11:21
- 4 Replies
- 4152 Views
- Last post by dimproject
26 Jul 2013, 08:37
-
- Imposters and water in split screen
by Wuzzy » 23 Jun 2013, 11:24
- 2 Replies
- 3449 Views
- Last post by Wuzzy
23 Jun 2013, 13:45
-
- [Fixed] Editor segfaults on Linux after key U or C
by Wuzzy » 16 Jun 2013, 04:46
- 7 Replies
- 5213 Views
- Last post by CryHam
17 Jun 2013, 17:58
-
- What is track's scenery ID?
by Wuzzy » 09 Jun 2013, 12:29
- 5 Replies
- 4886 Views
- Last post by CryHam
16 Jun 2013, 10:26
-
- Z-fighting discovered
by Wuzzy » 08 Jun 2013, 21:59
- 3 Replies
- 3571 Views
- Last post by CryHam
09 Jun 2013, 13:28
Who is online
Users browsing this forum: No registered users and 1 guest