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- how to calculate textures for a terrain?
by titi » 06 Dec 2009, 20:31
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15 Jun 2010, 19:59
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- impressive 3d tech : VolumetricBillboards
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- SDL / C -> Loop timing
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- Valid C
by Sauer2 » 19 Apr 2010, 18:07
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- Article: "Basic Concepts of GPU Workflow"
by alapshin » 16 Apr 2010, 19:26
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- loading/unloading maps
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17 Mar 2010, 08:19
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- Sound libraries: RaumKlang and cAudio
by qubodup » 11 Mar 2010, 15:59
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11 Mar 2010, 15:59
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- Minimising lag on networked games
by SteveSmith » 10 Dec 2009, 16:12
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10 Mar 2010, 19:49
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- Problem using SQLite
by Andrew » 10 Feb 2010, 10:03
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27 Feb 2010, 14:10
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- Getting a list of available screen resolutions
by qubodup » 23 Jan 2010, 21:04
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30 Jan 2010, 16:01
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- Car (wheel) friction & propulsion code (Help needed)
by mbue » 13 Jan 2010, 16:09
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14 Jan 2010, 09:28
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- Cafu/Ca3D engine now GPLv3
by Julius » 08 Jan 2010, 01:04
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08 Jan 2010, 16:41
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- [C++] Game crashes after I split the code
by Andrew » 13 Dec 2009, 09:47
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