... and performance are both terrible. Pygame's last stable release was in 2009; it still uses SDL 1.2 as its backend. Instead, I'd recommend Love2D as it has a very similar API, packaging is trivial and performance is great. One major downside is that coming from a language like python, Lua ...
... one of these: - GDevelop: http://compilgames.net - Godot Engine: http://www.godotengine.org - Python: https://www.python.org - LÖVE: https://love2d.org/ GDevelop, Godot Engine, and LÖVE are game engines. GDevelop doesn't need programming at all from my understanding. Godot Engine uses a custom ...
... 0. non-commercial, open source (watch detailed info at github) 1. 2d. 2. hexagonal field 3. recovery time based mechanic 4. script language (love2d + lua) 5. alchemy (6 levels, 5 color components + special ones, special tools) 6. magic (9 skills, 14 schools 12 spells each) 7. ~35 skills including ...
... 2d party crpg, with recover time based battles at hexagonal field. Fantasy setting (mediaval, magic, alchemy, melee). Engine uses script language (love2d + lua). Map editor. ~70 — 80% of game engine is done atm. More information later, after validating of my account.
Hello everyone. I once developed this game with LÖVE(Love2D), then I decided to port it to C++/Qt. Some of you may remember it, I've posted about it here. It's ported completely. I plan to make new levels for this one soon. It's inspired by, but not ...
... "Write once, compile on each target platform and run anywhere" which is less appealing. Anyway, it's nice to see something close to Love2D in Python. Good luck.
... quite some time now: the SGE Game Engine, or SGE for short ("SGE" is pronounced like the English word "sage"). I haven't used Love2D, but from what I understand the SGE is basically like Love2D for Python. The goal of the SGE is to take away as many little details from 2-D ...
Which was released (http://love2d.org/forums/viewtopic.php?f=3&t=76646) somewhat in the middle of december by the glorious Löve overlords. OBEY! New features: - uses LuaJIT - a new networking API - many new features in the graphics ...
... http://www.tractionedge.org. A steampunk turn based strategy which I've just recently ceased/paused development on in order to have some fun with Love2d and Lua instead. I'm also a Buddhist and Free Software activist.
Here's the start of a protoype of the behaviours in Love2d: ODAI.love Code is kind of crappy, only items.lua is properly documented, but it works. Features: Jobs, creatures, items, tiles, start to implement multiplayer system. Creatures can do jobs, ...
love2d has self-signed https i think It's signed by comodo, which might be blacklisted after the 2011 security breach though. even with firefox, which doesn't even offer the option to store the exception permanently. Huh? ...
*kinda thread necro but i stumbled on it and feel like venting some steam regarding https* love2d has self-signed https i think, the result is me seeing that white+yellow untrusted site warning on some win comps even with firefox, which doesn't even offer the option ...
... say it's a hard game, but only in the beginning. You get better after some time. I can pass the first 9 levels without dying now. You will need love2d interpreter to play the game. Just download it, it's a small file. You have three lives. Press space to restart the level when you die. If your ...
... practical difference (Python vs Lua for Scone) but learning Lua has more obvious for your situation. Lua's pygame equivalent is LOVE: http://www.love2d.org The reason I, like the OP, would go with Python is that it has (IMHO) slightly better and more understandable OO support, not to mention ...
With the context of Godhead and LoS, I'd suggest Lua. I don't think it makes much practical difference (Python vs Lua for Scone) but learning Lua has more obvious for your situation.
... or open source. On the other hand linux users lacks such softwares. There is love, which uses lua - look how many people are using it http://love2d.org/forums/viewforum.php?f=5 - i'm not sure it would be so much popular without linux support. So i think that ethanon could find a niche among ...
... we have http://forum.freegamedev.net/viewtopic.php?f=22&t=289 (but you have to be a programmer as the engine requires a not so easy language) Love2d (lua I believe) And panda3d (but seems to have 2d support and it has python as an language) There are some other Java engines,but nobody likes ...
Do you think, I should make the player look more fitting to the love2d style? Yes, I think so. I can give it a try if you want as well. Currently I'm thinking about the spike look . A spiked egg? :? I think that the clouds should be slower than the birds. ...
Do you think, I should make the player look more fitting to the love2d style? Yes, I think so. I can give it a try if you want as well. Currently I'm thinking about the spike look . I think that the clouds should be slower than the birds. Also, do you want ...
good question, haven't heard anything. i hope it'll be back up soon. if anyone needs recent binaries and sourcecode, i happened to download them for all platforms around 2 weeks ago : http://ghoulsblade.schattenkind.net/love2d_0.6.2/ (still uploading as i post this) i wish i had made a local mirror ...