... nice UI and has stores with content for it. Godot 3 is the well tested version but Godot 4 was recently released and has improved 3D capabilities. Love2D uses lua for the programming language and is fairly simple to get started. Ogre3d and various other 3D engines exist but I have no experience ...
... but I think it is also possible to save them one by one. The reason why I I'm not sure how to do it is partialy because I'm using parts of love2d apis for the first time and that includes working with files. As trivial as it may seem for an experienced developer, it is a challenge to me, ...
... I tried to reduce brightness and contrast in the hope that it would help, but now the map looks uninteresting and still convoluted. https://love2d.org/forums/download/file.php?id=19661 The next map, "Craterfield" I kept very simple, to circumvent the problem. https://love2d.org/forums/download/file.php?id=19662 ...
... like ARPG. This seems like a nice start for a single screen twinstick shooter already. How about adding controller support (should be easy with Love2D) and maybe support for two player on the same screen? Once you have that working, you can always add more RPG elements to it.
... things simple and 5 inventory slots will be fine. Must see if that assumption holds. Adding two more is easy without breaking the design. https://love2d.org/forums/download/file.php?id=18108 The corner and borders were created using two public domain svgs: - https://freesvg.org/rose-corner-decor ...
T - #table doesn't return the actual number of elements, but the highest index used. This can be misleading if you have gaps in the index. Even worse. It returns the first index that is followed by a nil, even if there are more entries coming after the gap. My conclusion: do not use the size operat...
- Indexing starts at 1 instead of 0 - #table doesn't return the actual number of elements, but the highest index used. This can be misleading if you have gaps in the index.
... work nicely with the actually really usable Firefox Reality browser Edit: currently only works in Chromium due to WebXR switch) There is also the Love2D inspired LoVR game framework: https://lovr.org/ https://github.com/bjornbytes/lovr Oh and it looks like OpenXR support is coming to Blender3D: ...
Somehow I have the feeling this will become a spell "fireworks" effect showcase - I'm no game designer for sure, but I like the way Love2d makes such stuff easy. Now much new to report today, was busy with other things. But I imported some of my wall graphics to make a sort of ruined ...
... an IDE yet, beyond the scite editor (a very generic text editor). The client in my latest project (Tiny Places in Showcase forum) uses Lua/Love2d for the client though. I found the Love2d online documentation to be very helpful. So I'm a newby myself, but feel free to ask if you are looking ...
You could also look for an active FLOSS game that uses Lua and see if they have beginner's tickets to pick up. Off the top of my head, Wesnoth, Hedgewars, Widelands. There might be more.