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Re: Introduce yourself

... C++, Python, Lua, as well as the games engines Löve2D and Unity. Not much interest for Unity here given it's closed source. I've thought of trying Love2D but haven't had the chance. Have you released any open source games? Anything you are interested in developing?
by dulsi
15 Mar 2019, 18:33
 
Forum: General
Topic: Introduce yourself
Replies: 1187
Views: 326786

Re: Summoned Monsters (OpenYGO)

... create (for example) Guitar Hero like project you don't need to write it from scratch, because some engines for that already exists. I use lua + love2d framework to tools - like generate cards based on variables and sprites. For now we will be doing our own graphics - we will see what will be ...
by fervi
24 Sep 2017, 21:38
 
Forum: Art & Assets
Topic: Summoned Monsters (OpenYGO)
Replies: 11
Views: 11722

Re: simple arkanoid clone in Love2d (+tutorial)

've finished the last 2 parts of the tutorial: credits screen and packaging . http://i.imgur.com/kRt7M5J.png?1 All in all I don't like how the Chapter 3 has turned out. My initial idea has been to discuss typical problems arising in game programming on real-life examples. However, most of the code i...
by noway
02 Jul 2017, 08:50
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

Re: simple arkanoid clone in Love2d (+tutorial)

Several parts on the wiki have been updated: Add New Ball Bonus , Life and Next Level Bonuses, and Random bonus generation.
The first appendix - Storing Levels as Strings - has been added.

Image Image
by noway
21 May 2017, 13:58
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

Re: simple arkanoid clone in Love2d (+tutorial)

Well, in this case I mean variables that are visible globally and on the file scope. I know Lua is not meant for a serious work, I just try to avoid global variables. You can think of `main.lua` as being equivalent to `main` function in other languages. That way, variables with file scope in the `m...
by noway
23 Apr 2017, 17:11
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

Re: simple arkanoid clone in Love2d (+tutorial)

So it uses global variables everywhere? I'm not sure what do you mean by that. For each game object, a separate table is created to hold it's properties. In the first chapter the whole code is contained in a single file and the tables representing objects are effectively in the global scope. In the...
by Lyberta
22 Apr 2017, 16:55
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

Re: simple arkanoid clone in Love2d (+tutorial)

... only those objects, that are necessary for it's working, so the code structure becomes more standard. Are there any multiplayer games made with love2d? Yes, Boss Bashing Button Brawlers for example. A networking tutorial can be found on the Love wiki. Btw, there are more games on itch, that ...
by noway
22 Apr 2017, 07:36
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

Re: simple arkanoid clone in Love2d (+tutorial)

So it uses global variables everywhere?

Are there any multiplayer games made with love2d?
by Lyberta
21 Apr 2017, 15:37
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

simple arkanoid clone in Love2d (+tutorial)

Hey! I have been writing a simple Arkanoid-type game with LÖVE framework, but at some point I've decided to turn it into a tutorial . Here is a couple of screenshots: http://imgur.com/RdKezPm.png?1 http://i.imgur.com/4ylvyjO.png?1 http://i.imgur.com/NucmQGz.png?1 http://i.imgur.com/oTcAQlr.png?1 My ...
by noway
20 Apr 2017, 17:12
 
Forum: Project Showcase & Collaboration
Topic: simple arkanoid clone in Love2d (+tutorial)
Replies: 8
Views: 5622

Re: SuperTux IP Usage

... a dedicated IDE and a drag-and-drop code editor (which I don't). The other choices I tend to recommend (in order) are Godot Engine, GDevelop, and Love2d. I haven't used them, but they seem to be competent and easy to use from what I've seen.
by onpon4
08 Mar 2017, 06:06
 
Forum: ST General
Topic: SuperTux IP Usage
Replies: 7
Views: 3401

Re: Open Source alternative to Pico-8

Here is a new project called liko12. I think it is exactly what u were looking for!
https://love2d.org/forums/viewtopic.php?t=82913
by breadbeard
09 Nov 2016, 16:21
 
Forum: Design & Ideas
Topic: Open Source alternative to Pico-8
Replies: 14
Views: 28239

Re: YouTube channel

Interesting channel, but I agree, way too much Love2D tech demos. I'm thinking about starting with really cool games like Red eclipse and Xonotic and then doing blind let's plays of FLOSS games I can find. Certainly thinking about going through the whole games section in Debian repo.
by Lyberta
21 May 2016, 10:29
 
Forum: General
Topic: YouTube channel
Replies: 29
Views: 12103

Re: Open Source alternative to Pico-8

... Game Maker and GML (GML being basically like JavaScript with Pascal elements tossed in). Such an experience should also be perfectly possible with Love2D, or Godot, or some other game engine that's actually useful. On a side note, I don't even know what informatics is.
by onpon4
19 Apr 2016, 15:31
 
Forum: Design & Ideas
Topic: Open Source alternative to Pico-8
Replies: 14
Views: 28239

Re: Open Source alternative to Pico-8

... one thing I've thought of recreating at some point. But if you're going to be doing programming in Lua, you might as well use something like Love2D.
by onpon4
19 Apr 2016, 13:19
 
Forum: Design & Ideas
Topic: Open Source alternative to Pico-8
Replies: 14
Views: 28239

SGE Game Engine 0.24 - Looking for feedback

... so that a game developer's efforts can be focused on the important aspects. In this sense, it's an alternative to things like Cocos2d and Love2d. More information can be found on the SGE website, found here: http://stellarengine.nongnu.org/ Now, version 0.24 of the SGE has been released ...
by onpon4
11 Mar 2016, 15:07
 
Forum: Project Showcase & Collaboration
Topic: SGE Game Engine 0.24 - Looking for feedback
Replies: 9
Views: 2720

Re: Writing about free games - When is it ok?

... pushed those videos to his channel. It makes the channel flooded with content and the actual good open source games are lost the ton of BGE or Love2D proof of concepts or "I'm learning programming" projects. And many videos actually show obvious bugs, quite often that can be related ...
by Akien
23 Feb 2016, 12:56
 
Forum: General
Topic: Writing about free games - When is it ok?
Replies: 10
Views: 3368

Re: LinCity 2000?

I never used Love2D but one of the issue would be the absence of 3D and or editor. Godot scripting is very similar to python so if you want to do something "python like" it might be a very good choice. There is also a ...
by samuncle
17 Jan 2016, 00:37
 
Forum: Design & Ideas
Topic: LinCity 2000?
Replies: 11
Views: 10818

Re: LinCity 2000?

... and performance are both terrible. Pygame's last stable release was in 2009; it still uses SDL 1.2 as its backend. Instead, I'd recommend Love2D as it has a very similar API, packaging is trivial and performance is great. One major downside is that coming from a language like python, Lua ...
by c_xong
15 Jan 2016, 01:38
 
Forum: Design & Ideas
Topic: LinCity 2000?
Replies: 11
Views: 10818

Re: Not sure where to begin

... one of these: - GDevelop: http://compilgames.net - Godot Engine: http://www.godotengine.org - Python: https://www.python.org - LÖVE: https://love2d.org/ GDevelop, Godot Engine, and LÖVE are game engines. GDevelop doesn't need programming at all from my understanding. Godot Engine uses a custom ...
by onpon4
27 Dec 2015, 03:52
 
Forum: General
Topic: Not sure where to begin
Replies: 8
Views: 4970

The Great Experiment (2d,crpg,old-school)

... 0. non-commercial, open source (watch detailed info at github) 1. 2d. 2. hexagonal field 3. recovery time based mechanic 4. script language (love2d + lua) 5. alchemy (6 levels, 5 color components + special ones, special tools) 6. magic (9 skills, 14 schools 12 spells each) 7. ~35 skills including ...
by AlexYeCu
08 Oct 2015, 17:50
 
Forum: Project Showcase & Collaboration
Topic: The Great Experiment (2d,crpg,old-school)
Replies: 15
Views: 10921

Re: Introduce yourself

... 2d party crpg, with recover time based battles at hexagonal field. Fantasy setting (mediaval, magic, alchemy, melee). Engine uses script language (love2d + lua). Map editor. ~70 — 80% of game engine is done atm. More information later, after validating of my account.
by AlexYeCu
07 Oct 2015, 20:29
 
Forum: General
Topic: Introduce yourself
Replies: 1187
Views: 326786

Action puzzle, One Way To Go

Hello everyone. I once developed this game with LÖVE(Love2D), then I decided to port it to C++/Qt. Some of you may remember it, I've posted about it here. It's ported completely. I plan to make new levels for this one soon. It's inspired by, but not ...
by bgordebak
28 Feb 2015, 23:40
 
Forum: Project Showcase & Collaboration
Topic: Action puzzle, One Way To Go
Replies: 2
Views: 1657

Re: Stellar Game Engine - 2-D game engine for Python

... "Write once, compile on each target platform and run anywhere" which is less appealing. Anyway, it's nice to see something close to Love2D in Python. Good luck.
by gouessej
08 Apr 2014, 09:34
 
Forum: Project Showcase & Collaboration
Topic: SGE Game Engine
Replies: 28
Views: 10198