1) Tile fullness ( client side seems to set everything to 100% )
2) some tile type represented by TileType mType; attribute
My copy paste mechanism works like this Client sends what should be changed ( copy and pasted) -> Server accepts it and pings back a refresh tile request -> client sets wrongly tile fullness , because fullness was set up wrongly from the beggining .
What to do with it ? The main question here is : IS that a bug or a feature ? Should I try to fix it or bypass it ?
ahhh
//! \brief The tile fullness (0.0 - 100.0).
//! At 0.0, it is a ground tile. Over it is a wall.
//! Used on server side only
double mFullness;
this complicates the C&P very much then ....
so how about 2) ?
EDIT: Is there ANY way of downloading that information from the server to client side ? I assume no, because this is kind of anti-cheating mechanism ...