Dugglez {l Wrote}:Make countercurrent less bullshit:
Dugglez {l Wrote}:- explain somehow what you need to do and where you need to go
- the green ball things are not even skill
- make saws more visible
- make it easier to tell where you are going to in the second part
Dugglez {l Wrote}:That's all for that. A more clear ending would be nice too.
Dugglez {l Wrote}:yes, that is all about countercurrent, the will o wisps I don't get, they just send you back. why?
brmbrmcar {l Wrote}:I think Countercurrent should be put into a bonus island - it is far too hard for the Forest World.
karkus476 {l Wrote}:I personally think that "Walking Leaves" (https://raw.githubusercontent.com/Super ... Leaves.stl) is not very interesting, and could be updated/removed.
Savs {l Wrote}:Walking Leaves should be not removed. It should be only improved.
Tlaloc1 {l Wrote}:I think it should stay in the forest world, but only as a bonus level, like the bonus level in Icy Island
RustyBox {l Wrote}:The ghost forest is getting a new first level, in which Tux enters the ghost forest after leaving a cave. Because of that, the level A Ghostly World needs to be replaced or redesigned, so it could still fit into the main story. (and it might get a new name.) So. Do you want it to be replaced or redesigned?
Nitro Ninja {l Wrote}:My suggestion is to make Owl's Revenge significantly longer.
Alzter {l Wrote}:I wish there was more story involved, too. I feel like after the opening cutscene the story just fades away.
Users browsing this forum: No registered users and 1 guest