Matryoshkas
As pictured above, the park has a playground for the children who lives in the housing blocks. So, the matryoshkas are just to "garnish" using worldwide known elements from Russian culture. I ban change the colors but I made the dolls in blue because there are toys full of yellow and red in the playgraound as showed in an ilustration posted on yesterday.
The museum has a beautiful facade but, the main pieces of the game are inside the museum. The pieces are done and are very important and beautiful including spacecrafts, rockets and colorful panels with typical soviet art style and posteres as well some displays with historical objects. The spacecrafts and rockets are big and already done by my brother, who spent many hours since Tuesday.
This track happens in the Spring of 1967. There will be a lot of colorful gardens as well buildings of diferent colors (real facades with cloned colors from real soviet buildings), trees, terrain, monuments and the museum, plenty of colorful pieces. The Rural area has some colorful houses, a monastery, a plantation and a forrest on the horizon. There are beautiul monuments and a very beautiful museum full of surprises.
The Launch Pad and the Rocket Center Itself
I intend to make another version of the same track at night with different drivelines. So, this one will have a lift off and lights but, for while the current track is scheduled for a beautiful spring morning.
The country is very burocratic and have a KGB too. The monuments (to homage heroes of the space race) are replicas of real monuments in the former URSS.
Note that the track was planning based on the soviet archtecture and art, so, there is a lot of symbols and pannels in the visual style of soviet propaganda but no reference to Lenin (only the humoristic statue showed before, of course ) , Stalin and any other leader or political stuff. Just visual references to work, science, education and peace. Everthing writen in cirilic.
Trust me: a very beautiful, colorful and exciting track is coming. However, this depends on the interest of the players in this forum. If most have no interest to play this track I will continue to work on the port
My God, you are in a SPACE PORT, do you know what it means ? It's a f***** location where rockets are launched. The vast majority of people that visit space port it's not to visit the museum :P.
Anon {l Wrote}:I think the main issue with focusing on rockets would be that you can't have them blasting off every 60 seconds without breaking the 1960's cold war vibe. When I think of a Soviet spaceport, I think of a extremely quiet place in the middle of nowhere from which rockets are occassionally launched.
IMHO, it seems like this track focuses more on the culture of Eastern Europe/Russia (hence the museum), and it's only set in a spaceport because that's an interesting part of the culture. It's also not what you'd expect, which isn't necessarily a bad thing.
"In real life you will never see a big Matryoshkas like that."
Giant matryoshkas in parks are common in countries of the former USSR.n
Everything we (me and my brother) do is based on references. Until this moment, I have more than 600 pictures of reference for this track.
Well, this is a game (maybe most players are kids or teenagers, so we must to remember them when we create a track or just when we post a comment) and, like Mario kart, some environments and situations are "Childish", unreal and, sometimes, absurd, but, there's nothing wrong. It's just for fun.. This is not the real world. In real life we never see a race with elephants, chinchillas, penguins and monkeys driving karts on nuclear plants or above the Earth, in the space. STK is a fantastic world. A world of fantasy, of course.
Remembering the title of the post, the track is not called Space Port. The provisory name was "Soviet Town", but, since you advise me to avoid the explicit reference to the former USSR, I will find another good name. I will not name it "Rocket Center" because, for most, the first thing that comes to mind when they hear "Rocket Center" are the NASA Space Flight Centers. I can see US citizens downloading the track thinking that they would find Protons, Space Shuttles and a lot of symbols of USA in the environment, so they start the game and see a track in the former Soviet Union...
It's obvious I know, if not I would make a track on the "Valley of Dinossaurs" or "Allan quatermain and the lost city of gold" or any other old adventure movie like Indiana Jones. But, if the track was in a soccer arena a match should be happen at the same time? Well, the "Classic volcano" is not erupting while the karts are there (this would be terrible, by the way). "Bovine Barnyard" is a farm, and a farm is a place where people cultivate plants and have animals (cattle, poultry, suines, etc.) as livestock but we don't see a farmer on his tractor, cows being milked or cattle becoming meat, of course, but, everybody understand the scenary and the context. They don't need to see the things happening to realize what the site is about.
Playing at Supertuxkart should be an epic journey in its fictional universe. Avoid using too much city/industry elements, instead explore lots of different, exotic and even unexpected locations in stk universe
This track is placed in a remote town where there is a space rocket center. The focus is the town. The rocket center is an important plant to enrich the visual of the track.
This track is placed in a remote town where there is a space rocket center. The focus is the town. The rocket center is an important plant to enrich the visual of the track.
There is a lot of space centers in USA too and, most time, people visit the museums to see static spacecrafts because launch is a rare event. In the real life, rockets are launched every 3, 4 or 6 weeks, not every 15 seconds. In 2014, fourteen launches are scheduled in Baikonur (Cosmodrome) and just eight in Kourou.
Now, imagine, the professionals who works in Nintendo playing my track with a rocket (or watching the video on Youtube) lift off at every 20 seconds. I don't know, but, I think that they would mock and laugh.
Look, Samuncle, you seem a nice guy trying to keep the quality of the STK project and this is good, but, you seem me pretty angry about my museum even if you haven't seen it just because the museum takes off the focus from the launch pad. I will not waste the opportunity to include a lift off in a track on a rocket port because I'm planning a second version of this track at night, but, for while, I will not put the focus in the rocket pad itself because this demands a lot of work modelling complex parts that may look exactly like in the real world and, as I said, this game was made in only a few days because we have other things to do and I had already a track ("Holliday on Port") with mapping and tests in progress. So, we will not spend much time (extra time) in this track.
Even so, you see my thoroughness (posting a map with the plant and the symbols placed where I think they should be trying to help you all to see what I have in mind. Then, I made some fast concept arts while I was working on the pieces in 3D. I'm really interest to contribute with the STK project but it's stressful when somebody doesn't likes almost everything I post and I must wasting my time justifying my ideas instead working on the track.
Be cool Samuncle, we will not make STK fall down in quality. On the contrary: we (me and my brother) are trying to take this track to the higher quality possible in a professional level
Unfortunatelly, STK has a lot of limitations: time lap, file size, time to upload, image quality limited to 1024x1024, etc.,
I said, my brother works on modelling and I'm an artist (even if I have another activity) and we do professional works. He doesn't make rockets like cartoon rockets.The Soyuz rocket seeing in this track looks exactly like the real Soyuz rocket (the model in 1967) with the limits of this game, of course
Everything is perfectly aligned with precision. We don't make pieces and aligment based on eye view. However, we can't do everything that we would like to do due to the limitations of a game that's downloaded instead sold in packages with gigabytes like Mario kart.
As a player and fan, I don't like to see how some fans of Mario kart mocking and ridiculing the quality of STK (even in the official videos of Supertuxkart Project), calling it a "Cheap Mario kart clone" or making statements about supposed "bad graphics" of the game. If the level of criticism there (on Youtube) was in the same level as it is here, in the official forum, those guys would shut the up forever. Unfortunately, nobody gave them a deserved response, since they are doing bad propaganda about STK.
"Okay so no political stuff except you are using a real life organization, the KGB."
No. I said "The country is very bureaucratic and haS a KGB too". Note: "a" KGB. In other words, a rigorous organization for State security like the KGB, not the same organization neither the same name but a fictional organization inspired in the real KGB.
My original idea was to mix good humored contexts placed in scenarios that looks like the real world. I think that most tracks are thus.
This is interesting to see, because, according to the "official guidelines for Supertuxkart", It's not a too cartoon game. So, we (the new contributors) don't know when and where we may represent the real world or the cartoon style.
Another question: the official rules say "Avoid making the track too long (over 1m30 is definitely too long - between approximately 1m00 and 1m30 is considered appropriate for one loop without using booster and or items (like nitro))." This mean that, if my track had a time lap of 1m20, it would match perfectly the rules. Even so, I believe that the time lap will be around 1 minute. I will test it this week.
If a separate spaceport track ends up being made, I think that having a rocket or two take off close to the track where the player is driving would be quite amazing. Even if a rocket launches only once in the entire race (to be honest I think once a lap would be best), it would be an amazing experience to have that amount of activity happening around the player. It's just the kind of comical exaggeration that fits the game perfectly.
It could even affect the gameplay in some way, like having the track splitting into two parallel paths that both descend into flame trenches under the rocket, and the player would have to pick the correct path to avoid being slowed down by an incoming wall of flame and smoke from the rocket's engines.
So, perhaps, we could make a separate track with the spaceport idea?
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