hwoarangmy {l Wrote}:Like both of you, I'm not very fond of an ally being able to build in my base. But after all, if we take again an example on existing games (which is, IMHO, the easier way to find the best solution other people could find after thinking about the same stuff as we are), if we are ally, in most of RTS, I will be able to attack your buildings/units and build in your base (annoying you). And in a 2v2 game, if your ally is doing jerk stuff, you are sure to loose anyway. So I don't think we should go on something too complicated...
I mostly agree, I'd like the simplest solution to be implemented. As you say, it's not really our role to prevent allied players to doing funny stuff to each others base (in Warcraft for example, nothing prevents you from building a base inside an allied base, but of course there is no "claimed tile" mechanism there).
My main concern is that kobolds are not meant to be micromanaged, so they can end up doing funny stuff in the allied base against your will if for some reason their behavioural algorithm decides that the cave is darker, damper and more dangerous (thus more interesting!) at your ally's base :-). It's similar in other RTS (for example in Age of Empires your workers can end up snatching away the resources of allies if it's the nearest resource), but the difference here is that the impact is huge.