Beetle Golem Animated

Re: Beetle Golem Animated

Postby Danimal » 23 Jun 2014, 14:03

I stumbled upon this:

http://opengameart.org/content/fireicestone-golem

How far are you with the model animation?
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Re: Beetle Golem Animated

Postby Dm3d » 23 Jun 2014, 22:15

Danimal {l Wrote}:I stumbled upon this:

http://opengameart.org/content/fireicestone-golem

How far are you with the model animation?


ah, those look great! not very far( had a mishap last weekend and lost quite a alot of work :cry: ). I have Idle,walk and charge/run.
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Re: Beetle Golem Animated

Postby Danimal » 23 Jun 2014, 22:36

cool, your animations are so fluid :)
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Re: Beetle Golem Animated

Postby charlie » 23 Jun 2014, 22:45

As a courteousy, don't forget to repost the animated models to OpenGameArt. :)
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Re: Beetle Golem Animated

Postby paul424 » 23 Jun 2014, 22:47

Your animations look very professional :) .
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Re: Beetle Golem Animated

Postby Dm3d » 26 Jun 2014, 00:18

Danimal {l Wrote}:cool, your animations are so fluid :)

paul424 {l Wrote}:Your animations look very professional :) .


Thank :), I just have a few animations left to do and it'll be ready.
btw:is there anyway to copy the animations over to those other golems? they're quite nice.

charlie {l Wrote}:As a courteousy, don't forget to repost the animated models to OpenGameArt. :)

Will do! ;)
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Re: Beetle Golem Animated

Postby Danimal » 26 Jun 2014, 10:08

they are just skin variations, we just need to replace the texture/normal since the mesh is the same (provided the one you are working on is uv-unwrapped) in case its not unwrapped we call always switch skeletons. So its not a real problem. :)
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Re: Beetle Golem Animated

Postby Dm3d » 29 Jun 2014, 21:15

Just a quick update: all the animations for the new golem are basically done, except for the rock throwing animation. What's stopping progress on that is I'm not quite sure how to deal with the projectile.

What I'm thinking: use one of rock models and shrink it down to where it can't be seen, Instantly enlarge it to normal size once the animation starts then instantly shrink it once it leaves the golems hands(and that's where the "Missile Object" takes over). would that do or is there a different way to consider?

btw:what are the rock models for? I don't believe I've actually seen them ingame yet..
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Re: Beetle Golem Animated

Postby Danimal » 29 Jun 2014, 21:27

Hi Dm3d, i think your approach is good, its an animation in preparation for when i start raising shit around here demanding to include physical projectiles and bodies :cool: . The rocks were actually intended to fall from each block the kobolds mined, but i have never seen them used; the repository is full of junk, a cleaning will be needed in the future.
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Re: Beetle Golem Animated

Postby Danimal » 18 Jul 2014, 23:09

Beetle golem renamed to "Scarab", D3dm please put the geometry origin on blend center next time, it will save me a small headache ;)

In the end i though Scarab is a good name and reminds me of Egipt :) making it very classy sounding and less pokemon-like
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Re: Beetle Golem Animated

Postby paul424 » 19 Jul 2014, 12:55

Well , first try with both models wasn't very lucky at all -- the game stuck and I had to resteart the X server >_>
Ehem , may we see the videos of those models working in game ? :)
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Re: Beetle Golem Animated

Postby Danimal » 19 Jul 2014, 16:53

you are surely missing something, did you use the new creature.def i posted in binaries thread?
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Re: Beetle Golem Animated

Postby paul424 » 19 Jul 2014, 19:35

OK , I see that it works.
BTW : Changing to the chessboard floor pattern for some rooms is indeed bull's eye !!! The dungeon looks nicer and nicer with each operation .... Maybe the whole game would benefit if we decide that all rooms should have some kind of stone bottom .... so for example the quasi wooden dojo is out .... Sorry for interrupting in here, but that's what do I feel when watching this Video ....
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Re: Beetle Golem Animated

Postby Danimal » 19 Jul 2014, 20:43

Thanks Paul, maybe ill post one video with all rooms in place just for show.

so for example the quasi wooden dojo is out

That room has still a lot of work pending, all the models will be changed and then we will see if the floor texture fits or not, by now i think it does but is still too early and anyways it was an improvement over the generic one we were using.
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Re: Beetle Golem Animated

Postby paul424 » 21 Jul 2014, 13:28

SO if you could just update the SVN repo with your models , if they works ( as I see from videos they do work ... hmm .
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Re: Beetle Golem Animated

Postby Danimal » 21 Jul 2014, 16:03

ill need a step by step tutorial of how doing so, and arent we using github mostly?
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Re: Beetle Golem Animated

Postby Bertram » 30 Jul 2014, 23:00

Scarab in.
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