Danimal {l Wrote}:Also, thanks for your help, i think your rig can be of use to other bigger humanoids
Bertram {l Wrote}:Wow! O.O
hwoarangmy {l Wrote}:I'm not an expert in animation but it looks really nice Thanks
Danimal {l Wrote}:Actually, i was able to find a cc-by mocap library created by a college, i still have to dig into it to see how useful it will be, but its a start. Specially since i wont buy a xbox just for this
Ask the daddy to lift you up [joking ](e.g. can't really see the horn).
charlie {l Wrote}:It would be good to see some animation previews (gifs) or other poses. The preview image from the opengameart post is pretty hard to make out (e.g. can't really see the horn).
Danimal {l Wrote}:we need to get a sketchfab account
Danimal {l Wrote}:Im having trouble converting this, its not animated ingame but an external mesh viewer shows its exported correctly. I asked Skorpio for help, im sure hell tell me where i failed.
Don't forget to name the action strips on the NLA track correctly.
Skorpio {l Wrote}:Hey, the animations of the Beetle Golem don't get exported because they're all in one big action. They have to be separate actions which you have to put on a NLA track. Don't forget to name the action strips on the NLA track correctly.
Danimal {l Wrote}:Can you give me a sample of this naming conventions?
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