Skorpio {l Wrote}:we have to establish a style guide for models.
Skorpio {l Wrote}:The game is actually way too colorful at the moment.
Skorpio {l Wrote}: I think the faces of the models should be sculpted
Elvano {l Wrote}:Skorpio {l Wrote}:The game is actually way too colorful at the moment.
Lol: [url="http://www.dungeonkeeper.com/"]our source of inspiration[/url]
Tileable Textures Pack
Also if you don't have much of a plan to help on longer terms better is to be silent than to stir unneeded dust ...
Danimal {l Wrote}:You mean something like dawbringer palette?
paul424 {l Wrote}:as a begginer you could convert the models to ogre3d format : viewtopic.php?f=35&t=4400.
paul424 {l Wrote}: Also if you don't have much of a plan to help on longer terms better is to be silent than to stir unneeded dust ...
Danimal {l Wrote}:Your texture pack would be a good addition but maybe too wide in scope (aka a lot of work for you) ill be happy to add it to a sticky.
Danimal {l Wrote}:Should you want to help with simple models instead the new rooms will need a lot. Like our outpost (named barracks in post), doors (wood, reinforced, metal...), traps, beds for monsters... There is no end to needed models.
You can also try to start a new character or complete one from ancient beast, but is a lot of work as you should known. Are you a good animator? We have some that only need to be animated and can be exported rigth away (pirate, golem...)
as a begginer you could convert the models to ogre3d format
Elvano {l Wrote}:And here we go again...
We find a nice model and think: "hey! We should totally add this!!"
Without thinking as much if it would fit in.
Elvano {l Wrote}:A base pack of textures wouldn't be bad at all.
It doesn't even need to be only (tillable) textures for surroundings but even default materials such as skin, leather, scratched metal and wood could be very useful.
Elvano {l Wrote}:Do mind, however, that you should be willing to let others make adjustments to your textures if they feel the need to do this for one of their models.
Naturally they will do this on a copy of the texture and never on the original one.
Elvano {l Wrote}:If you feel like an experienced texturer, feel free to share with us some tricks, hints and methods.
Also, in disregard of your experience level you may always ask us any questions you may have.
Some of us may bark at times, but have never actually bitten anyone.
Elvano wrote:And here we go again...
We find a nice model and think: "hey! We should totally add this!!"
Without thinking as much if it would fit in.
that too has crossed my mind.. If it's purely a place holder model needed for implementing certain features, that can be over looked. but just throwing everything in and the kitchen sink probably isn't the greatest ideal in the long run. creates more work and waste contributor power best spent else where.
Danimal {l Wrote}:Elvano wrote:And here we go again...
We find a nice model and think: "hey! We should totally add this!!"
Without thinking as much if it would fit in.
that too has crossed my mind.. If it's purely a place holder model needed for implementing certain features, that can be over looked. but just throwing everything in and the kitchen sink probably isn't the greatest ideal in the long run. creates more work and waste contributor power best spent else where.
I tried to update the new list with the most fitting and somehow consistant style (if that is possible taking from so many sources), and sincerely most of our ingame models look really bad. We cant over-exagerate how many we add, but the current state of models is pretty sad.
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