by Sniper-Goth » 21 Dec 2013, 03:00
Someone did try to do this for Sauer once, like a little coding test trying to replicate it, but the source code was never released D: .
NPC's shouldn't be a problem, just put a model in a place, with a trigger in front of it, make a script for the trigger, so that when you "Use" it, displays an text containning what you should do.
Here's an example of a information trigger script, that i used for a map in another Red Eclipse fork, aka Iron Fist.
/worldalias on_trigger_1 = [ newgui information [ guitext Info; guitext "Objective: try to find a way to escape and not be killed." ] ; showgui information ]
Not that hard to do something like that with what we have here, aside from the destructible elements (wich i think could be done, like, a "destructible" material, that when you shoot it, destroys a 2x2 block, like what the heightmap key does, but in a smaller scale, but the lightning doesn't affect it after its destroyed), and the coding, ohhh the coding.....
Red Eclipse in game name: Sniper-Goth/Sniper-quake3. Maps in the making: DOTA style map, ringed, train, ladder race,.