heyda {l Wrote}:Hi, I like to thank you all for the nice update and all your hard work at STK 0.8.1
Just one last question to me: When will the Ubuntu PPA can be updated, so I can promote the update at my social networks?
Good job!
samuncle {l Wrote}: The first version of hacienda had 6000 poly. Next gen tracks will have 150 000 poly.
Auria {l Wrote}:heyda {l Wrote}:Hi, I like to thank you all for the nice update and all your hard work at STK 0.8.1
Just one last question to me: When will the Ubuntu PPA can be updated, so I can promote the update at my social networks?
Good job!
There is no "official" PPA, so we cannot say; all PPAs are maintained by external contributors and we do not know when they will update their PPA
Thanks for the notice, port update is in progress.
-- Dmitry Marakasov . 55B5 0596 FF1E 8D84 5F56 9510 D35A 80DD F9D2 F77D amdmi3@amdmi3.ru ..: jabber: amdmi3@jabber.ru http://www.amdmi3.ru
SuperTuxKart 0.8.1 is sadly a rather minor update but does have a new racing track, several updated traces, "soccer" and "egg hunt" modes, new karts, Wiimote support, a new SuperTux difficulty level, and other new in-game assets and effects.
vicocorico {l Wrote}:Congratulations for the new release!
The game is truly getting greater and greater each time!
I wanted to mention one little "bug":
When trying to win a challenge in the story mode, a time limit is often involved with a countdown on the top right of the screen (for instance 50:00 seconds).
If the countdown goes to zero the message "Challenge failed" is displayed in red. But it can happen that this red message is displayed even if the challenge has been won. This happens if you cross the finish line some milliseconds before the end (at 49:95 sec for instance). The countdown will not stop and display "Challenge failed" for 1 or two sec before the final results are printed on the screen. And this, even if after that your time in the final board is shown as 49:95 and the game credits you for having won the challenge.
I just find it a little bit disturbing: in close final rush, when you sprint for the finish line while looking at the clock and first think you lost because of the message but finally notice that you won.
NeonKnightOA {l Wrote}:First, I want to congratulate the dev team for creating such an awesome game.
I've been playing the game since 0.6, but only recently I've registered into these forums. :P
Clearly, the game has evolved in such a very great way. 0.8.1 and 0.8.0 have proven to be very good steps in the right direction.
schnitzel {l Wrote}:Excuse my noobness. I can't seem to find how to post a separate thread. So posting here. Concerning the multiplayer mode: I can't find any split screen option there. Also what are the requirements to play split screen? I guess I need more than only one keyboards, no?
xeno74 {l Wrote}:
There are good news about the 0.8.1 FreeBSD port:Thanks for the notice, port update is in progress.
-- Dmitry Marakasov . 55B5 0596 FF1E 8D84 5F56 9510 D35A 80DD F9D2 F77D amdmi3@amdmi3.ru ..: jabber: amdmi3@jabber.ru http://www.amdmi3.ru
galaxy51 {l Wrote}:Newer is better by default?
Shouldn't it be possible to play your game without a night vision device?
galaxy
Newer is better by default?
The new release seems to follow that slogan.
There are many really really exciting new features in it, they were mentioned yet, and I love them!
But on the other hand assets of the game got obviously hurt by doing too much.
All your good and amazing work got damaged in the end by overshooting.
So how could you murder the „Old Mine“ track? It is dead as a doornail, at the best it's a zombie.
And what is that curious thing „STK Enterprise“ good for?
„Adjust the brightness of your monitor“ was your advise with the last release (I love such ... advise!).
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