SuperTuxKart 0.8.1 Release

SuperTuxKart 0.8.1 Release

Postby hiker » 26 Nov 2013, 01:31

Hi all,

We are very proud to announce release 0.8.1 of SuperTuxKart:

Image

It has taken us a rather long time for a minor release, but most of the developers have been rather busy with mentoring students for the “Google Summer of Code 2013”. On the other hand, we had many contributions from new developers: Dawid Gan tirelessly fixed bugs, making 0.8.1 the minor release with most bug fixes (at least 133). Johannesr1 added shield functionality to bubblegum. Xenux added filtering of add-ons, Glenn De Jonghe saving of a Grand Prix (just abort a Grand Prix at the beginning of a race, later then restart the same Grand Prix, i.e. same number of karts and difficulty again). Funto and Mohammad Al-Ghannam added a multi-player soccer mode, and we also found time to add support for using the Wii Remote to play STK (check our wiki for details).

Totoplus did an awesome trailer for us:

youtu.be/WutAN4i98_o

For old players, here a list of most important changes:
    * New track STK Enterprise
    * Updated tracks “The old mines”, “Lighthouse”, “Zen Garden”
    * New game modes “Soccer”and “Egg Hunt”
    * New karts Xue and Sara
    * Updated Beastie kart
    * Added Tutorial
    * Added new Supertux difficulty
    * Wiimote support
    * New bubblegum shield weapon
    * New speedometer and nitro meter
    * Add ability to filter addons
    * Updated nitro models
    * Added ability to save and resume Grand Prix
    * Improved skid marks and nitro effects
You can download the latest version as always from sourceforge.

We hope you all can enjoy 0.8.1!
The SuperTuxKart Team

Edited: XP installer now available.
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Re: SuperTuxKart 0.8.1 Release

Postby samuncle » 26 Nov 2013, 01:35

Congratulation \o/ and thanks to everybody. Here is a french translation on my blog.
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Re: SuperTuxKart 0.8.1 Release

Postby Arthur » 26 Nov 2013, 04:37

Congrats everyone! :)
I have created torrents of the installers, which can be found at http://supertuxkart.net/Downloads, but be aware that they will probably be quite slow to download via because I am hosting them at my own home computer. But the more people downloading and seeding them the faster it will get, so if anyone wants to help do that it would be nice. :)
If not, no catastrophe as I wanted to offer it for people with unstable connections (which often doesn't have much download bandwidth usually anyway).
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Re: SuperTuxKart 0.8.1 Release

Postby kosmi » 26 Nov 2013, 06:21

Congrats :cool:

edit: Source tarball please :think: .
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Re: SuperTuxKart 0.8.1 Release

Postby hiker » 26 Nov 2013, 06:30

kosmi {l Wrote}:edit: Source tarball please :think: .

Oops - how embarrassing - done now ;)

Cheers,
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Re: SuperTuxKart 0.8.1 Release

Postby Totoplus62 » 26 Nov 2013, 13:20

Congratulation to everyone :!: :D

We should try to make a copy of the first post on Mod Db that wasn't updated since February -> http://www.moddb.com/games/supertuxkart
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Re: SuperTuxKart 0.8.1 Release

Postby GunChleoc » 26 Nov 2013, 13:40

Congratulations! Facebook spamming done :)
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Re: SuperTuxKart 0.8.1 Release

Postby SuperMat » 26 Nov 2013, 15:34

Great new release :D

For the OS X PowerPC users, I can try to build a 0.8.1 binary with xeno's customized Irrlicht build... :)
(Maybe the G4 users can try it with samuncle's low resolution edits, if it works...)
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Re: SuperTuxKart 0.8.1 Release

Postby KRC1023 » 26 Nov 2013, 17:27

Would a .deb file be possible? I can't seem to compile from source... Here is the error for all who are interested:
{l Code}: {l Select All Code}
[ 62%] Building C object lib/wiiuse/CMakeFiles/wiiuse.dir/dynamics.c.o
cd /home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse && /usr/bin/cc   -O2 -DNDEBUG -I/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/bullet/src -I/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/enet/include -I/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/irrlicht/include    -o CMakeFiles/wiiuse.dir/dynamics.c.o   -c /home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/dynamics.c
In file included from /home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/dynamics.h:41:0,
                 from /home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/dynamics.c:38:
/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/wiiuse_internal.h:73:34: fatal error: bluetooth/bluetooth.h: No such file or directory
  #include <bluetooth/bluetooth.h>
                                  ^
compilation terminated.
In file included from /home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/classic.h:37:0,
                 from /home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/classic.c:34:
/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk/lib/wiiuse/wiiuse_internal.h:73:34: fatal error: bluetooth/bluetooth.h: No such file or directory
  #include <bluetooth/bluetooth.h>
                                  ^
compilation terminated.
make[2]: *** [lib/wiiuse/CMakeFiles/wiiuse.dir/classic.c.o] Error 1
make[2]: *** Waiting for unfinished jobs....
make[2]: *** [lib/wiiuse/CMakeFiles/wiiuse.dir/dynamics.c.o] Error 1
make[2]: Leaving directory `/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk'
make[1]: *** [lib/wiiuse/CMakeFiles/wiiuse.dir/all] Error 2
make[1]: Leaving directory `/home/krc1023/SuperTuxKart-Build/Build2/stk-trunk'
make: *** [all] Error 2


I redownloaded it and tried again... same thing. Any ideas?

Edit: Oh, I'm an idiot... Just realized that there is a compiled version in a tarball, all I have to do is make a .desktop file :P
Last edited by KRC1023 on 26 Nov 2013, 17:56, edited 1 time in total.
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Re: SuperTuxKart 0.8.1 Release

Postby Arthur » 26 Nov 2013, 17:38

KRC: You need libbluetooth-dev installed - sorry for not having that in the build instructions.
None of us know how to make a .deb sadly so it is how it is.
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Re: SuperTuxKart 0.8.1 Release

Postby KRC1023 » 26 Nov 2013, 17:58

Ok, Thanks! That will be useful for future reference - Look at my edit :)
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Re: SuperTuxKart 0.8.1 Release

Postby mr_Spoon » 26 Nov 2013, 21:35

What version of libbluetooth is needed? I've just installed libbluetooth-dev on Debian 6.0.8 Squeeze & it is giving error about it:
{l Code}: {l Select All Code}
/home/zippy/special/Games/other_games/supertuxkart-0.8.1-linux-glibc2.7-i386/bin/supertuxkart: error while loading shared libraries: libbluetooth.so.2: cannot open shared object file: No such file or directory


***EDIT forget this. I got it working. I think i did something wrong with my shortcut, sorry!
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Re: SuperTuxKart 0.8.1 Release

Postby schnitzel » 26 Nov 2013, 22:17

Is real multiplayer coming? This is already so much fun to play. But multiplayer is what those games are all about. How cool would it be if others having the game running would be detected if on the same WLAN.
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Re: SuperTuxKart 0.8.1 Release

Postby STKRudy85 » 26 Nov 2013, 22:24

First, please excuse me, I wanted join the team again, to modelling, and you we're there for accepting me and it was cool. I can't I don't think I can motivate myself again, sorry.

My review of 0.8.1 alpha is than it's stable version, better than 0.7 which wasn't a alpha ( Pentium i7, win 7 64, nvidia GTX560ti ).

I want to write few words about soccer mode, I played a game called sarpbc (ps3 only) which is a reference for me ( I searched in vain a game like this on pc ) I found STK ! ( sarpbc 2 is now announced :) ).
But even if gameplay is already correct ( especially in a 1/1 mode ). I think, if team will be bigger, so the physic may change ( ball lighter, bigger stadium, boost should be there too, and maybe a jump ).

I stay tuned to sarpbc 2news , and I hope to STK a good continuation in the way it goes.

See you Later. Cheers


youtu.be/sDj2A9XMBJA
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Re: SuperTuxKart 0.8.1 Release

Postby Arthur » 26 Nov 2013, 22:30

Thanks Rudy, we hope you will be in touch once in a while at least. :)
Regarding soccer mode, yes the physics may not be ideal and we need to test more and figure how we can make it more fun and possibly easier to play. Especially once we have online play, we can have larger teams and will probably need to tweak things. Thanks for your suggestions.
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Re: SuperTuxKart 0.8.1 Release

Postby BioHazardX » 26 Nov 2013, 22:34

Nice works guys! Luckily, the stable version works on my Win XP SP3 now!

Between, the online multiplayer mode weren't implemented for GSoC or am I wrong? It's a feature that STK needs!
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Re: SuperTuxKart 0.8.1 Release

Postby Arthur » 26 Nov 2013, 22:42

Online multiplayer were started as part of GSoC, but isn't ready for release yet. We'll continue working on that for 0.9.
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Re: SuperTuxKart 0.8.1 Release

Postby xeno74 » 27 Nov 2013, 00:40

SuperMat {l Wrote}:Great new release :D

For the OS X PowerPC users, I can try to build a 0.8.1 binary with xeno's customized Irrlicht build... :)
(Maybe the G4 users can try it with samuncle's low resolution edits, if it works...)


That would be nice. :)
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Re: SuperTuxKart 0.8.1 Release

Postby hiker » 27 Nov 2013, 00:42

BioHazardX {l Wrote}:Nice works guys! Luckily, the stable version works on my Win XP SP3 now!

Thanks a lot for the confirmation - that version was actually causing us a bit of a headache in the end ;)

Cheers,
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Re: SuperTuxKart 0.8.1 Release

Postby schnitzel » 27 Nov 2013, 11:20

So is there anyway of getting to a mode like this? http://cl.ly/image/3t3t3h3Y1S2u with a single machine? Is there a roadmap for 0.9? Can't wait for multiplayer...
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Re: SuperTuxKart 0.8.1 Release

Postby Bertram » 27 Nov 2013, 11:25

Congrats!! Great release!
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Re: SuperTuxKart 0.8.1 Release

Postby betharatux1 » 27 Nov 2013, 11:29

OMG ... trailer looks more so cool & nice STK fanart ( the poster ) :)

and congratulations for the release, just say horay for STK :lol:

ohyeah ... anyway samuncle, when i want add particle-emitter for eviltux-v1, blender says 3 not allowed ... so can you make 1 particle-emitter allowed for added ? :think:
Last edited by betharatux1 on 27 Nov 2013, 11:40, edited 1 time in total.
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Re: SuperTuxKart 0.8.1 Release

Postby samuncle » 27 Nov 2013, 11:36

nice STK fanart ( the poster ) 

This isn't a fan art ;) It's our official poster.
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Re: SuperTuxKart 0.8.1 Release

Postby hiker » 27 Nov 2013, 11:57

Hi,
schnitzel {l Wrote}:So is there anyway of getting to a mode like this? http://cl.ly/image/3t3t3h3Y1S2u with a single machine? Is there a roadmap for 0.9? Can't wait for multiplayer...

split-screen has been part of STK for years. Just select multiplayer in the main menu. A roadmap is on our milestones page.

Cheers,
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Re: SuperTuxKart 0.8.1 Release

Postby Ludsky » 27 Nov 2013, 13:04

I love your poster, Wonderful ^^
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