by Julius » 08 Aug 2010, 12:27
Hmm sounds good.
One Thing that has been bugging me of late, but for which I am still unsure how to argue convincingly against is the use of all these "free to use" top quality game engines, like the Unreal development kit, Unity engine, or also the AlienStorm SDK from Valve.
I think these are even worse than normal mods when it comes to the idea of creating FOSS games, as it is usually quite a bit more convenient to use them instead of a FOSS engine alternative. IMHO I think one of the reasons these got released for "free" was to counteract the FOSS engines reaching a point where more and more teams (even professional ones) started using them.
Thus this poses a strategic challenge, but it will be hard to convince someone not already a convinced FOSS user to not use those engines, as most the previous arguments like shelf-life and especially also price point have gone.