scorpio - i didnt finished the idle2 animation...thats why it is not loopin? duh
only dig animation is finished. i will say, when animation is finished, and i will post it when it is finished...
the sack texture problem is my fault i think. but i have no idea how to handle textures. i made the sack more flexible
so it wont loo bad when its full. made more polys there.
i also went through the characters vertex groups, which was a mess. vertex group from head had also vertex in legs, vertex groups from leg had vertex from hands...and so on ... lots of misplaced vertex in vertex groups. i sorted it out now.
also about sack/bone scaling...untill someone have a better solution, i think its better for current time to have two animations for each action (one with bag empty, one with bag full). wouldnt you agree? bones scaling only meant for the sack, not for anything else obviously.
thanks for the link of the animations link...this forum is a mess.
i have posted a new claim sound (based on the claim sound that is already uloaded.) you should check it. i posted also the original sound there.
its good you mention the claim animation cuz i kind of want to do it. and i forgot about it.
------ "I'm not often on IRC, because it distracts me from procrastinating."
* but just drop in for several minutes, thats all.