Julius {l Wrote}:A suggestion: Instead of painting the facial features in like this, how about making them an texture overlay like some of the cloth and thus allow for some easy variations in face style and maybe even for some simple facial expressions or at least some idle animations like eye blinking?
It's already done this way in-game. The facial features actually need to be erased from the base texture because of that, but it's so easy that I didn't think that it's worth complaining about.
gruntunbur {l Wrote}:There is a problem with completely flat and animating the breast, it sort of fails. Could of course adjust the weight with the shape key in code or something. Flat==no breast bone effect.
That can be fixed programmatically so you only need to make the animations work for the largest size. Scripts will be able to dampen or completely disable the animation for smaller sizes.