- Vanity items and improved colours: dress up and frag with style.
- Visible legs in first person: know where you are kicking and parkouring.
- New and revamped maps: bringing you even more variety.
- Better viewing: level flythroughs, improved third and first person cameras.
- Better menus and other HUD elements: easier to see and read at a glance.
- New weapon: Mines add a new dimension to the existing gameplay.
- New mode: attack and defend in Gauntlet, competing for the most laps.
- Automatic demo recording: for those times you just have to watch it again.
- User Accounts: donate or contribute, and wear the in-game supporter badge.
- Improved weapon balance and gameplay rules, bugs fixed, and much more.
As always, you can download Red Eclipse from http://www.redeclipse.net/
Full log of changes:
- {l Code}: {l Select All Code}
= Red Eclipse 1.4 =
Gameplay:
* Radar now always tracks players who are dominating you, and shows everyone
else if you are last alive in duel/survivor
* New thirdperson style with camera position to the side (adjust with
/thirdpersondist and /thirdpersonside)
* New default firstperson style with visible legs
* Disabled half-impulses when the impulse meter is close to empty (back to 1.1
behaviour)
* Added reward for ending killing sprees
* Removed critical hits
* Impulse slide duration increased, maintained speed decreased
* Impulse regeneration now delayed longer, but once started is faster
* Explosion shaking effect reduced
Weapons:
* Weapons no longer reset gravity acceleration (reduces in-air pinning)
* Projectiles now pass through teleporters and interact with pushers
* Mines, new weapon, primary proximity mine, secondary tripwire mine,
pickup-based (like grenade)
* Melee now only activates if player is airborne or dashing/sliding, and only
in a short window of time
* Pistol secondary changed to fire single particles, firing rate,
secondary damage, secondary stun, secondary hitpush, secondary
particle lifetime and secondary accuracy increased; particle speed and
secondary firing rate decreased
* Sword range halved, attack speed decreased
* Shotgun firing rate decreased
* SMG secondary now sticks to geometry and explodes radially after a short
delay, ricochet speed, clip size, particle lifetime, and secondary damage
increased; reload speed, stun and primary damage decreased
* Plasma primary damage, projectile speed, stun, particle size and reload
speed increased; firing rate and clip size decreased
* Flamer projectile size, projectile speed and secondary explosion radius
increased; damage, primary explosion radius and secondary firing rate
decreased
* Rifle damage, recoil, clip size, and accuracy increased; explosion size,
hitpush, particle size, reload speed and secondary firing rate decreased
* Grenade firing rate increased
* Rocket direct damage increased; flak damage and firing rate decreased
Modes & Mutators:
* Reduced number of bots in coop to 3/2 of humans
* Enabled multi-coop (one human team and multiple bot teams)
* Removed expert from default set of allowed mutators
* Made duel/survivor enter overtime if a round is in progress when
intermission is scheduled to start
* Changed default mutator to arena (classic pickup play available as
'classic' mutator)
* Removed ballistic mutator
* Added kaboom mutator (only grenades and mines with reloading ammo, rockets
spawn as normal)
* Added gauntlet mode (one team tries to run to the other side of a map, other
team tries to hinder, switches at half-time)
* Time-trial now spawns with weapons for movement tricks, collisions and
weapons have no effect on opponents
* Passing the bomber-ball now prioritizes players close to crosshair
* Bomber-ball 'hold' now resets bomb fuse when bomb-carrier kills enemies
* Bomber-ball and capture-the-flag 'survivor' and 'duel' now has respawn, no
regenerating health, and resets after score/capture
* Capture-the-flag 'return' is now default, old behaviour where flag returns
instantly is now available as 'quick'
Maps:
* Assigned map music to all maps
* Canals, updated and added to rotations
* Fourplex, updated to version 1.6 and renamed to "4plex"
* Star Libido, updated to version 1.5
* Cutec, new map (added from mapversion 1.6)
* Erosion, new map (added from mapversion 1.5)
* Battlefield, new map (added from mapversion 1.1, remake of "Wargrounds" from
Blood Frontier)
* Suspended Apparatus of Doom "suspended", new map (added from mapversion 1.4)
* Conflict, updated
* Blink, removed
* Facility, removed
* Cyanide, new time-trial map
* Dead Simple, updated (retextured)
* Frag Vault "vault", new map
* Steel Rat, new time-trial map (added from mapversion 1.3b)
* Dawn, removed
* Industrial, removed
* Lab, removed
* Wet, updated
* Ghost, updated (retextured, new lighting)
* Isolation, removed
* Live Fire, new map (added from map update 3)
* Forge, updated (retextured)
* Bloodlust, new map
* Tranquility, removed
Interface & Menus:
* Overall reduced font sizes
* Added variables for scaling text globally and for specific elements
(/{text,con,chatcon,command}scale)
* Added frames around most UI elements
* Revamped score screen
* Added ALT+ENTER/CMD+ENTER fullscreen toggle, and ALT+F4/CMD+Q for closing
the window
* Added "reset selection" button for mutators
* Added variables to control death/kill message content
(/obit{verbose,styles})
* Removed alternative mouse styles
* IRC improvements, fixed disconnecting properly
* Demos and screenshots are now stored in "demos" and "screenshots"
subdirectories in the homedir, using "<date><time>[.<number>]" for filename
* Added inline tab completion for commands and inline help descriptions
* Added ammo bars in weapon inventory
* Carried flags & similar are now 50% transparent in third person view
* Revamped clip display with variable clip sizes
* Added new "circle bar" showing health, impulse and ammo simultaneously at
crosshair location
* Added sliders to set player(over|under)tone in extra tab of profile menu
* Bots now have names
* Updated options menu, added more user interface options
* Simple item icons available via /simpleitems 1
Modding & Mapmaking:
* Added support for up to 4 types of water, lava, and glass
* Added possible missile behaviour guided style for weapons
* Added cloudoffsetx, cloudoffsety, envoffsetx, and envoffsety vars
* Added new variables for proximity & stealth mine-type weapons
* Changed weapon variables: pusharea -> wavepush1/wavepush2, removed weapon
jamming
* Added variable number of loadout weapons in arena via 'maxcarry'
* Added new variables for projectile collision: "bounce shot" and "drill
geom/player/shot" which allows penetration through normal collisions
* Added mapmodels 'roll' property
* Zooming of weapons is now limited by zoomlimit{min,max}, zoomfov removed
* Added 'weaponinterrupts' server variable which allows control over which
weapon states may be interrupted by the player
* Renamed frag/flak weapon vars for clarity: 'frag' events create 'flak'
* Added new residual style 'shock' which stuns, now possible to combine
multiple residual effects
* Added 'mapbalance' for asymmetrical maps to swap teams at specified
intervals
* Added extra obituary message vars for the new lava/water+death variations
(obit<type>[234]), and for falling out of the level (obitfall)
Data Assets:
* Renamed 'blarg' directory to 'misc' for random textures
* Added a few light textures in 'misc' (used in starlibido)
* Added 19 new skyboxes ('elyvisions' and 'mayhem' directories)
* Removed texture kurt/rock01
* Added 121 new textures from philipk's 'pk01' and 'pk02' sets
* grunt renamed to drone
* Improved shotgun animation
* Improved thirdperson player model and weapon animation
* Added vanity items for players
* Added new vapour sound
* Added support for models rotating off of their model links and spin rolling
* Improved SMG animation
* Added headless model for headshots
Multiplayer & Servers:
* Added ability to enable automatic demo recording each match (/demoautorec 1)
* Incomplete demos discarded by default (/demokeep 1 to enable)
* Implemented short-term map history to prevent players voting on the same
maps
* Added vetolock variable to determine who may force match votes
* Added additional privilege levels (supporter, operator, developer) and icons
for all levels
* Added "maxplayers" server-world variable (defaults to 2x"numplayers")
* Enabled "maxalive" by default (now corresponds to "maxplayers", limits
amount of players based on map settings)
* Merged servexec.cfg into servinit.cfg, servexec.cfg is now unused
* Changed servinit to only set the "default values" on start, it is never
re-executed
Core & Install:
* Added IRC guidelines
* Client now uses log.txt in the homedir by default
* Moved binary files to bin/{amd64,x86}/ subdirectories
* MekArcade source & data tree merged in
* Enet 1.3.7
* Workaround for Intel/Apple occlusion bug
* Network encoding functions moved into tools
* Weapon variable definitions structured into rows per variable
* Moved data/maps to game/fps/maps
* Reorganised data/ with more subdirectories
* Enabled simpler cross-compile via PLATFORM=CROSSMINGW
Additional fixed bugs:
* #218 - "Dropping" a weapon in arena makes it unusable until next round
* #223 - File-writing commands should not be allowed in map scripts
* #224 - Possible to cut in map "hawk"
* #219 - Bots do not show proper weapons
* #320 - Falling or using a jumppad will not change a player's current
animation
* #303 - Red Eclipse shortly shows 1 death too many while waiting to respawn
* #254 - getvartype always returns 0
* #281 - /resetgl gives blurshader error if octadir is used
* #344 - "cancel" in loadout selection just makes the loadout selection menu reappear