Kappasecondus {l Wrote}:Very nice work. Where I can get this?
I personally don't care about other non-Windows platforms at this moment
MCMic {l Wrote}:I personally don't care about other non-Windows platforms at this moment
I personally don't care about your game then. (but closed development is a bad idea, I'll be playing unvanquished)
Audio
- Uses hardware acceleration whenever possible
- Can load and save standard sound formats : ogg, wav, flac, aiff, au, raw, paf, svx, nist, voc, ircam, w64, mat4, mat5 pvf, htk, sds, avr, sd2, caf, wve, mpc2k, rf64
- Can load all audio resources directly from files in memory
- 3D sound spacialization
- Easy interface for capturing audio
- Manages memory efficiently, so that you don't have to worry about resources lifetime or storage
- Supports streaming for big files ; you can even write your custom streaming class for any source (network, ...)
- Supports multi-channels formats (mono, stereo, 4.0, 5.1, 6.1, 7.1)
TheDushan {l Wrote}:For me, there is something terrible wrong with Tremulous community, don't understand why they flame and troll too much without proper reason.
leilei {l Wrote}:when your game reaches a certain point of popularity, half of your development time will be babysitting the internet.
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