Ludsky {l Wrote}:Dimension not exactly
You understand my map ????
I understand it.
interesting idea, it could work, but the two paths should be the same legnth.
Ludsky {l Wrote}:Dimension not exactly
You understand my map ????
ctdabomb {l Wrote}:Ludsky {l Wrote}:Dimension not exactly
You understand my map ????
I understand it.
interesting idea, it could work, but the two paths should be the same legnth.
ctdabomb {l Wrote}:here is a (hopefully final) update. with smoother road and more presetnts
Ludsky {l Wrote}:You make my idea with two road, tunnel ..?
ctdabomb {l Wrote}:Ludsky {l Wrote}:You make my idea with two road, tunnel ..?
maybe...
ctdabomb {l Wrote}:What needs to be fixed/changed for this to get used?
Auria {l Wrote}:* A camel in the road
Auria {l Wrote}:* On the alternative path, there is an invisible quad blocking the way
Auria {l Wrote}:Ah, recently in SVN animations got broken. In this case please discard my comment on the camel
* A camel in the road
* Shortly after the bridge, there is a sharp ugly bump in the terrain
* On the alternative path, there is an invisible quad blocking the way
* The inside of the main pyramid could look better (hieroglyphs, statues, a better texture, ...)
* The texture on the front of the pyramid is not applied smoothly, there is a cut in the texture
Auria {l Wrote}:A few observations :
* water is going up the waterfall
* near the base of the ramp going inside the pyramid, the sand texture is very stretched
* still an invisible wall inside the small pyramid
* ther eis still a hude cut in the bricks on the front of the big pyramid, if you go close to the wall in game by flying you can seee the wall is not straight, the polys are really not clean over there
* we need higher-resolution textures for the decorations inside the pyramid
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