by Samual » 11 Sep 2011, 05:03
Hello everyone,
I am one of the core Xonotic developers - and i'd like to address some things said here and HOPEFULLY ignore the trolls :P
Firstly, I would like to point out that Xonotic itself actually is much earlier relatively in a development stage compared to Red Eclipse when you consider RE's history and its origins. Our game is much less finished than RE, and we still have a lot we want to do.
To address those who dislike bunnyhopping and such... That's okay, and you can dislike that, however I know many people who love that still (including me) and that's just my own personal slice of cake, you know? I like Red Eclipse as well, but still much prefer Xonotics movement with that respect. Also, both of our games are very fast and agile with the proper knowledge of how the gameplay works. (Yes, even Xonotic too, there are just different tricks than that of RE) -- There's no point in arguing this as it's really just a "I prefer this instead of this" argument. And regarding the point of "bunnyhopping makes no sense" -- yes, but it's still fun to many. We have tried systems extremely similar to the impulse system in RE, and our community outright rejected it immediately... So clearly these are simply out of preference. On the other hand, with gunplay... I really quite disagree here... In my personal opinion: With Xonotic, the gunplay is much more dynamic, and the weapons feel much more solid than that of Red Eclipse. They have more of a tactical aspect with Xonotic, and are far more unique for each respective weapon. But again, many players may want more simple gameplay, so it's like comparing apples and pears in some ways.
By the way, about vehicles... those are EXTREMELY experimental and early -- however I can say they actually do fit with the gameplay in most respects. The biggest concerns are fixing the bugs remaining with them, finish making new sounds for them, creating at least 2 good maps for them, and finally balancing out the vehicles with the main weapons.. Until we really say this is done, we sincerely don't consider it such an advantage over other opensource games yet. Speaking of mapping though, this is one area where we both have advantages and disadvantages... For Red Eclipse, it is easier to make simple decent looking maps than Xonotic.. however with NetRadiant (Xonotic's map creator) it is actually possible to make smooth and flowing/organic maps, where cube2 cannot handle this well at all. Essentially, although it takes more effort, it is much more possible for better maps to be made with Xonotic than with Red Eclipse.
oh and of course, we all have the same issues with placeholders.... There are LOTS of those in any opensource game :P I've made so many things in this game which were really meant to be a placeholder, and were BAD because they were made by a programmer just as qreeves noted.
In summary, we both have great games, and I really enjoy Red Eclipse too, but I do have one major question: Howcome BOTH of our games have relatively small communities still? Sure there are many players globally who also talk that they like our games a lot, but both of our main multi-player servers are empty a lot of the time if we look at statistics. Additionally, comparing this with other games like Urban Terror, Warsow, Open Arena, and even Nexuiz (The original project which Xonotic is from... HOPEFULLY all of you know this story so I won't need to explain) or Sauerbraten, it's weird that we're still behind even though we're clearly at least on par if not better than most of these projects... I won't say specifically as I don't want to flame someones projects. ;D
BTW, shame on the person who votes 1 for open source games.. When you can do it better yourself, then I grant you that privilage... But otherwise you are scum in my book.
Anyway, thanks for the kind (or even not so kind) remarks, to me I always like hearing feedback even if it's from another crowd. Sincerely though, we should all be on the same team, not arguing against eachother in such petty ways. We all want fun free games, and it doesn't help anyone by bickering on forum websites.
Last edited by
Samual on 11 Sep 2011, 08:17, edited 1 time in total.