Ulukai {l Wrote}:1) Some maps like blink and Venus combine 2 textures on 1 cube surface. How is this done? I've been playing with the texture brush, but it doesn't seem to do anything.
Texture blending, use the Sauer docs suggested in this case.
Ulukai {l Wrote}:2) How can I add grass to the map, like on venus?
Select a cube with a texture you want to add grass to, then type
/setgrass "textures/grass" or for the texture definition in your map.cfg use
texgrass. Other useful commands here are:
setgrasscolor, setgrassblend, setgrassscale, setgrassheightUlukai {l Wrote}:3) To add weapons and particles, you need to know the number of the entity you want to add, is there some sort of list?
I find it is usually easier to just type
/newent whatever and then scroll the attributes. If you hold down the numeric keys (1, 2, 3, 4, 5, 6, etc) and scroll the mouse wheel while an entity is select, it will edit that respective attribute (1 = attr 1, 2 = attr 2, etc). All entities display info above themselves when selected, so it should be easy to just scroll and see until you find what you want.
Ulukai {l Wrote}:4) How can I link entities together and also link them on a piece of geometry?
Select two entities, the first one you select is the "origin" and the second one you select (by right clicking) is the "destination". To link the two entities together press "L". Pressing it once will link origin to destination, pressing it again will link in both directions, pressing it again will link destination to origin, and pressing it one more time will remove the linking. You can't link entities to geometry, for something like that you will need a mapmodel.
Ulukai {l Wrote}:5) Can you give some more information about the vpalette command? What are the different palette sets and the palette ids?
Set "0" - Pulse Colours
0: turn off palette effects
1: dark fire pulse colours
2: bright fire pulse colours
3: disco pulse colours (bomber-ball)
Set "1" - Team Colours
0/1/2/3: neutral/alpha/omega/enemy colours (only enforced in teamplay games)
4/5/6/7: neutral/alpha/omega/enemy colours (enforced at all times)
Set "2" - Weapon Colours
0/1/2/3/4/5/6/7/8/9: melee/pistol/sword/shotgun/smg/flamer/plasma/rifle/grenade/rocket colours (only enforced when that weapon is able to spawn in the current game configuration)
10/11/12/13/14/15/16/17/18/19: melee/pistol/sword/shotgun/smg/flamer/plasma/rifle/grenade/rocket colours (enforced at all times)