Hehe, I love discussions like that.
charlie {l Wrote}:My OCD got the better of me; corrected the spelling in the title/post.
Heroes shouldn't drop gold when they die. Who walks into a dungeon with gold in their pocket?
Thanks, yeah.....lack of english....thanks (again) for the corrections....should have visit more English courses in the past.... ^^
So...about the gold....we´ll see what fits bet when we (or I...still the only programmer here... ^^) got to that Point after implementing the Fighting-System.
Give you small update whan you can expect or what I am on right now:
The Imps collect the Gold that is dropped after destroying a Goldblock. Think Skorpio is working on some nice goldnuggets.
The Imps bring the Gold to the closest free Treasury and place it there.
The Player can Place Buildings (for the collected money of course) and Creatures Spawn in the Portal according to the correct Buildings and then interact with the Map and the Buildings on it, including eating poor Chickens
Now I have to solve the Problem how to distribute the Gold clever on all the Treasuries. Right now I am just adding the Gold when an Imp placing Gold in a Treasurie, but dont remove the "grafic" Goldbag on the Tresurie when the Player spend money for the Buildings. Going to think about that
But keep on the Gold-Discussion, happy to see some people are still interested in this Project. Got even a Lecture later on today to show the Game to some students here.