I posted earlier about using the bvh libraries viewtopic.php?f=82&t=4465 , and that I had been relatively unsuccessful. Some of the library has been ported across to max compatible bip files. I had been able to import bip format animations and get them to animate properly in Max and export as smd, but had problems with the models stuffing up when exported as Milkshape files.
I have to work around this limitation of the max milkshape exporter I have done the following. After animating the biped model with a bip animation, I export as smd, then load into Milkshape, save in its native format then import the animation in Misfit, then I have to slaughter a goat, cut a portion of its liver and......
As you can see its a chore, nonetheless it provides a way to make thousands of animations, artist free! There are bip animations galore. I am starting with an fps set first, but I have had a bit of fun importing a few bip animation sets. Here is the original model, with Isabellas' head for testing. The first set of animations is the set from Natalie, after that are various bip files I have imported
youtu.be/ZTlKkZ2JWwU
You will notice a few problems. Often the animations are offset from 0,0,0, some of the rigging is not perfect. Fixing the offset is another pain. So the plan is the finish the fps animations then try to get one or two characters out of the model.