A sad turn in the tale of 2 meka....
Posted: 09 Jul 2013, 02:10
Flushed with success from the biped animations I turned my attentions to the meka. All went well, at first. I stripped mek#6 down and to make a modular mek#7, and using my now improved understanding of animating for the cube engine I went to work, it became modular. Weapons could be added either at the modelling stage or with tags by the engine. I could even churn out variations, easily. A meka factory..........
Even worked on another chassis, more upright. Added the torso and armor from a model by Julius.
Even the first exports loaded the first time. Splitting the mesh seemed to work. My luck was holding. Then I tried left/right. Mek 6 the whole body turned, and Mek 7 nothing turned. These are the same skeletons, animations and configs; so it is very confusing. They couldn't even have the grace to fail in the same way. That's where I have been stuck for a week.
Even worked on another chassis, more upright. Added the torso and armor from a model by Julius.
Even the first exports loaded the first time. Splitting the mesh seemed to work. My luck was holding. Then I tried left/right. Mek 6 the whole body turned, and Mek 7 nothing turned. These are the same skeletons, animations and configs; so it is very confusing. They couldn't even have the grace to fail in the same way. That's where I have been stuck for a week.