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Development on hold / resumed.

PostPosted: 14 Feb 2013, 20:05
by CryHam
OK, just so you know, I have stopped developing SR. (just after ver 1.9) :(
Project is in coma so to say. I won't be developing it. I may occasionally do sth like a new track or a quick fix or sth small but not much.
And certainly not at the speed I had the last 3 years. It's rather impossible that a programmer shows up, with the same motivation like mine was, and would like to implement the things from issues list, starting from top.
Why I stopped ? SR is done. I lost motivation, I also want to deal with other things.
If anything changes (which rather won't) I'll post here. Whatever you do, don't tell CryHam what to do :think:

Re: Development stopped.

PostPosted: 14 Feb 2013, 22:44
by Julius
heh, move on to new horizons... I know how that can be an urge. So do what ever you want to do next :p

P.S.: They alway come back :D

Re: Development stopped.

PostPosted: 15 Feb 2013, 03:15
by charlie
I would prefer different wording; development on hold.

Good luck with your new project(s), whatever they turn out to be! Of course, Stunt Rally isn't going anywhere so you'll know where to find it when you get that rally racer's itch.

Re: Development stopped.

PostPosted: 15 Feb 2013, 08:46
by CryHam
Thanks ;)

Re: Development stopped.

PostPosted: 15 Feb 2013, 12:41
by NaN
Hey CryHam, I know I am lazy, but could you eventually 7zip and upload the win build dependencies(ogre, mygui and co) as you have them to sourceforge?

All the best for your future endeavors.

Re: Development stopped.

PostPosted: 15 Feb 2013, 17:53
by CryHam
Hmm I'm not sure if this would help or cause problems.
If someone wanted to use it, it would require to have the same VS install as mine right ?
Which already is not easy, I have VS2008 with sp1 and some feature pack, atl fix and idk even where I got them from.
I had to upload release only (smaller), so all inludes (h,hpp..), lib files and dll's, no pdb so if sth goes wrong (which it will) can't debug, no callstack. Of course if no freaking linker erros show up which would be also a miracle.
Anyway we could try if you want.
I'd just recommend either building under any Linux (which should be easier, but mygui needs to be compiled anyway):
http://code.google.com/p/vdrift-ogre/wiki/Compiling
or following this wiki for windows:
http://code.google.com/p/vdrift-ogre/wi ... sualStudio
What do you think ? You can always pop by on #stuntrally for instant help. I think building from sources is a 1 day minimum of compiling for someone that did it, and I guess 2 or more else. I did compile everything from sources always.

Re: Development stopped.

PostPosted: 15 Feb 2013, 19:20
by charlie
CryHam, did you see the performance boost that somebody posted?
viewtopic.php?f=79&t=4196

Re: Development stopped.

PostPosted: 15 Feb 2013, 19:39
by CryHam
I did. I have absolutely no idea what is it for, but looks like only for Linux.

Re: Development stopped.

PostPosted: 15 Feb 2013, 21:39
by NaN
CryHam {l Wrote}:.. I think building from sources is a 1 day minimum of compiling for someone that did it, and I guess 2 or more else. I did compile everything from sources always.

Nah, don't need the binaries. Just hoped to get all the dependencies in one place and already setup, to avoid having to hunt down them over the web and messing with the projects/solutions. The last time I've tried to get some ogre + mygui stuff compiled it crapped out all over the place and I didn't have the patience to fix it up. :twisted:

So yeah, nevermind.

Re: Development stopped.

PostPosted: 16 Feb 2013, 10:19
by CryHam
Well this
http://code.google.com/p/vdrift-ogre/wi ... sualStudio
already has links to download all libs.
As for Ogre, in that wiki he did download the sdk (so didn't need to build Ogre).
Mygui needs to be build and have to use CMake for that, also fix some paths in it. Mygui CMake never succeded for me, I always had to input paths manually (in advanced view for libs, debug and release dll, probably Ogre, idk now).

The 2nd way - building everything from sources would require boost too (Ogre depends on it), so either way I don't think it's possible to make a pack with deps for SR. But I never did so maybe I just don't know. I found the VDrift deps very nice and magic that it worked (but again you don't use boost+ogre+mygui).

Re: Development stopped.

PostPosted: 16 Feb 2013, 10:22
by CryHam
So you wanted only cpp+h files of all deps and vcproj's for them ? I guess that could be ok, I'd just leave boost out of it.
Either way if you need help, just post here or on our irc.

Re: Development stopped.

PostPosted: 02 Mar 2013, 03:56
by Evropi
Darn. And this looked like a genuine successor to VDrift, albeit with a bit less realism. :(

Re: Development on hold / resumed.

PostPosted: 01 Apr 2013, 13:12
by CryHam
OK, false alarm. I'm back at developing.
I was shortly thinking of starting another game, maybe later.

Re: Development on hold / resumed.

PostPosted: 01 Apr 2013, 17:20
by Julius
Heh, I knew it ;) (I hope it is not an April Fool's joke though).

Maybe it would be a good idea to restructure and document the code a bit so that it is easier for other people to help out or continue development in case you decide drop it again?

Re: Development on hold / resumed.

PostPosted: 01 Apr 2013, 19:27
by CryHam
Nah no time for documenting in this life. Let there be new features :D

Re: Development on hold / resumed.

PostPosted: 02 Apr 2013, 03:45
by charlie
Welcome back!