T7-Industrial [in 2.5]

T7-Industrial [in 2.5]

Postby rubberduck » 05 Sep 2014, 13:18

i started this track long time ago and now i finished it.
the track uses a new pipe material with new textures (these should look more like metal)
there are only some smaller fixes and adjustments to do. (new pipe material, fog, name and preview image)

platen-software.de/sebastian/industry_park_track.tar.gz

track_prev-1.jpg

track_prev-2.jpg

track_prev-3.jpg
track_prev-3.jpg (23.12 KiB) Viewed 3891 times


the track should have a difficulty of 6, if it doesn't already in your opinion, please make it harder by adjusting some things:
for example: size of the pipes, making ground and road more slippery or by adding more objects.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: Industrypark (track)

Postby CryHam » 05 Sep 2014, 18:08

Hi rubberduck :) long time no hear, I missed your tracks.
This is an interesting track. Quite difficult but I wouldn't say 6, just 5, it has some straight easy parts.
Quite long and well mostly empty. Maybe could be scaled down a bit.
If anything, I'd make some pipes broader, and yeah not more slippery, would make staying on pipe much more difficult or impossible.
Yeah we don't have that many objects to fill it.
I'll try someday to improve it, no idea when.
How about just Industrial as the track name (shorter).
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Re: Industrypark (track)

Postby rubberduck » 05 Sep 2014, 18:15

with slippery surfaces i meant it only for the non-pipe segments.

i also noticed a probably too hard part, where the skyscraper crosses the pipe, when i added this i did'n test this part of the track for a while (i added it a few moments before my upload here)

the shorter name is better too.
https://notabug.org/rbduck/Nucleagacy
my puzzle / action game in godot 4
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Re: T7-Industrial in [2.5]

Postby CryHam » 26 Sep 2014, 15:53

Took a while of editing (as a rule 1h for 1km or sth like that).
Is now on master.
I've changed many things, mostly extending.
Firstly scaled it down, I think in total by 0.72. Made road a bit broader.
Added in-pipe part, and bridged part on top.
Now with 3 colors for metal pipes, see track description.
Removed some objects, and columns to save batches count. Added few obstacles.
After smoothing some places and fixing some enter-leave connections, and with that difficulty based coloring, I think it's now much easier than it was at start.
But still devastating difficulty, hehe, I gave it 6. Due to hard on-pipe, on-pipe loop, and being long and tricky. I like it.
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